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29 June - 3 July 2020

Organized by

EUROGRAPHICS THEEUROPEANASSOCIATION

FORCOMPUTERGRAPHICS

Program Co-Chairs

Carsten Dachsbacher, Karlsruhe Institute of Technology (KIT), Germany Matt Pharr, NVIDIA, USA

Conference Co-Chairs

Abhijeet Ghosh, Imperial College London, UK Tobias Ritschel, University College London, UK

Tim Weyrich, University College London, UK

DOI: 10.1111/cgf.14063 https://www.eg.org https://diglib.eg.org

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Sponsors

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International Programme Committee

Miika Aittala, NVIDIA, Finland Tamy Boubekeur, Adobe, France Rachel Brown, NVIDIA, USA Yue Dong, MSR, China

George Drettakis, INRIA, France Philip Dutré, KU Leuven, Belgium Elmar Eisemann, TU Delft, Netherlands Elena Garces, Technicolor, France Iliyan Georgiev, Solid Angle, UK

Toshiya Hachisuka, University Tokyo, Japan Eric Heitz, Unity, France

Nicolas Holzschuch, INRIA, France Wojciech Jarosz, Dartmouth, USA

Nima Kalantari, Texas A&M University, USA Anton Kaplanyan, Facebook, USA

Jaakko Lehtinen, Aalto University and NVIDIA, Finland Hendrik Lensch, Tübingen University, Germany

Tzu-Mao Li, MIT, USA

Steve Marschner, Cornell, USA

Belen Masia, Universitiy Zaragoza, Spain Diego Nehab, IMPA, Brazil

Jan Novak, NVIDIA, Switzerland Derek Nowrouzezahrai, McGill, Canada

Marta Ortín Obón, University of Zaragoza, Spain Pieter Peers, College of William & Mary, USA Fabio Pellacini, Sapienza University of Rome, Italy Christoph Peters, KIT, Germany

Jeppe Revall Frisvad, Technical University of Denmark, Denmark Holly Rushmeier, Yale University, USA

Pedro Sander, Hong Kong, China Peter-Pike Sloan, Activision, USA

Laszlo Szirmay-Kalos, Budapest University of Technology and Economics, Hungary Karthik Vaidyanathan, Intel, USA

Li-Yi Wei, Univ. of Hong Kong, Hong Kong Andrea Weidlich, Weta Digital, NZ

Michael Wimmer, TU Wien, Austria Hongzhi Wu, Zhejiang University, China Kun Xu, Tsinghua University, China Lingqi Yan, UC Santa Barbara, USA Sung-Eui Yoon, KAIST, South Korea Kun Zhou, Zhejiang University, China

Matthias Zwicker, University of Maryland, USA

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Author Index

Allègre, Remi . . . 159

Benes, Bedrich . . . 159

Bieron, James . . . 59

Bousseau, Adrien . . . 91

Deschaintre, Valentin . . . 91

Dhillon, Daljit Singh . . . 75

Diolatzis, Stavros . . . 23

Dischler, Jean-Michel . . . 159

Drettakis, George . . . 23, 91 Galin, Eric . . . 159

Ghosh, Abhijeet . . . 75

Gitlina, Yuliya . . . 75

Gruson, Adrien . . . 23

Guarnera, Giuseppe Claudio . . . 75

Guehl, Pascal . . . 159

Hansen, Jan . . . 75

Hart, David . . . 149

Hasselgren, Jon . . . 1

Heitz, Eric . . . 121

Helminger, Leonhard . . . 173

Hillaire, Sébastien . . . 13

Holzschuch, Nicolas . . . 47

Jakob, Wenzel . . . 23

Jensen, Henrik Wann . . . 35

Lattas, Alexandros . . . 75

Lopes, Ward . . . 149

McGuire, Morgan . . . 149

Müller, Thomas . . . 149

Munkberg, Jacob . . . 1

Naruniec, Jacek . . . 173

Nowrouzezahrai, Derek . . . 23

Öztireli, A. Cengiz . . . 133

Pai, Dinesh . . . 75

Peers, Pieter . . . 59

Pharr, Matt . . . 149

Ramamoorthi, Ravi . . . 35

Schroers, Christopher . . . 173

Shirley, Peter . . . 149

Su, Hao . . . 35

Wang, Sunrise . . . 47

Weber, Romann M. . . 173

Wimmer, Michael . . . 107

Wonka, Peter . . . 107

Xu, Zexiang . . . 35

Zhu, Shilin . . . 35

Zsolnai-Fehér, Károly . . . 107

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TABLE OF CONTENTS

Denoising and Filtering

Neural Denoising with Layer Embeddings Jacob Munkberg and Jon Hasselgren

1

Natural Appearance

A Scalable and Production Ready Sky and Atmosphere Rendering Technique Sébastien Hillaire

13

Path Guiding

Practical Product Path Guiding Using Linearly Transformed Cosines

Stavros Diolatzis, Adrien Gruson, Wenzel Jakob, Derek Nowrouzezahrai, and George Dret- takis

23

Global Illumination

Deep Kernel Density Estimation for Photon Mapping

Shilin Zhu, Zexiang Xu, Henrik Wann Jensen, Hao Su, and Ravi Ramamoorthi

35

Adaptive Matrix Completion for Fast Visibility Computations with Many Lights Rendering Sunrise Wang and Nicolas Holzschuch

47

BxDFs

An Adaptive BRDF Fitting Metric James Bieron and Pieter Peers

59

Practical Measurement and Reconstruction of Spectral Skin Reflectance

Yuliya Gitlina, Giuseppe Claudio Guarnera, Daljit Singh Dhillon, Jan Hansen, Alexandros Lattas, Dinesh Pai, and Abhijeet Ghosh

75

Materials

Guided Fine-Tuning for Large-Scale Material Transfer Valentin Deschaintre, George Drettakis, and Adrien Bousseau

91

Photorealistic Material Editing Through Direct Image Manipulation Károly Zsolnai-Fehér, Peter Wonka, and Michael Wimmer

107

Sampling

Can’t Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve Eric Heitz

121

A Comprehensive Theory and Variational Framework for Anti-aliasing Sampling Patterns A. Cengiz Öztireli

133

Practical Product Sampling by Fitting and Composing Warps

David Hart, Matt Pharr, Thomas Müller, Ward Lopes, Morgan McGuire, and Peter Shirley

149

Images and Textures

Semi-Procedural Textures Using Point Process Texture Basis Functions

Pascal Guehl, Remi Allègre, Jean-Michel Dischler, Bedrich Benes, and Eric Galin

159

High-Resolution Neural Face Swapping for Visual Effects

Jacek Naruniec, Leonhard Helminger, Christopher Schroers, Romann M. Weber

173

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Keynote

Generative Models for Image Synthesis

Jan Kautz

Short Biography

Jan Kautz is VP of Learning and Perception Research at NVIDIA. Jan and his team pursue fundamental research in the areas of computer vision and deep learning, including visual perception, geometric vision, generative models, and efficient deep learning. His and his team’s work has been recognized with various awards and has been regularly featured in the media. Before joining NVIDIA in 2013, Jan was a tenured faculty member at University College London. He holds a BSc in Computer Science from the University of Erlangen-Nürnberg (1999), an MMath from the University of Waterloo (1999), received his PhD from the Max-Planck-Institut für Informatik (2003), and worked as a post-doctoral researcher at the Massachusetts Institute of Technology (2003-2006).

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