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Eurographics Symposium on Rendering 2019 Strasbourg, France 10 – 12 July 2019 Organized by

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10 – 12 July 2019

Organized by

EUROGRAPHICS THEEUROPEANASSOCIATION

FORCOMPUTERGRAPHICS

Program Co-Chairs

Tamy Boubekeur, LTCI, Telecom Paris, Institut Polytechnique de Paris, France Pradeep Sen, UCSB MIRAGE Lab, University of California, Santa Barbara, USA

Local Organizing Committee

Rémi Allègre: ICube, Université de Strasbourg, CNRS, France Jean-Michel Dischler: ICube, Université de Strasbourg, France Basile Sauvage: ICube, Université de Strasbourg, CNRS, France

DOI: 10.1111/cgf.13784 https://www.eg.org https://diglib.eg.org

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International Programme Committee

Miika Aittala, MIT, USA Pascal Barla, INRIA, France Laurent Belcour, Unity, France

Chun-Fa Chang, National Taiwan Normal University, Taiwan Per Christensen, Pixar, USA

Carsten Dachsbacher, Karlsruhe Institute of Technology, Germany George Drettakis, INRIA, France

Philip Dutré, KU Leuven, Belgium Elmar Eisemann, TU Delft, Netherlands Luca Fascione, Weta, New Zealand Elena Garces, Technicolor, France Iliyan Georgiev, Solid Angle, UK Abhijeet Ghosh, Imperial College, UK Toshiya Hachisuka, Tokyo University, Japan Miloš Hašan, Adobe, USA

Wenzel Jakob, EPFL, Switzerland

Adrián Jarabo, University of Zaragoza, Spain Wojciech Jarosz, Dartmouth, USA

Hendrik Lensch, Tübingen University, Germany Marcus Magnor, TU Braunschweig, Germany Steve Marschner, Cornell, USA

Bochang Moon, GIST, South Korea Diego Nehab, IMPA, Brazil

Derek Nowrouzezahrai, McGill, Canada

Marta Ortín Obón, University of Zaragoza, Spain Mathias Paulin, Université Toulouse, France Pieter Peers, College of William & Mary, USA Tobias Ritschel, University College London, UK Fabrice Rousselle, NVIDIA, USA

Holly Rushmeier, Yale University, USA

Philipp Slusallek, Saarland University, Germany Xin Sun, Adobe Research, USA

Min Tang, Zhejiang University, China Xin Tong, Microsoft Research Asia, China Rui Wang , University of Amherst, USA Li-Yi Wei, Univ. of Hong Kong, China

Alexander Wilkie, Charles University, Czech Republic Michael Wimmer, TU Wien, Austria

Hongzhi Wu, Zhejiang University, China Lingqi Yan, UC Santa Barbara, USA Lei Yang, NVIDIA, USA

Sung-Eui Yoon, KAIST, South Korea Cem Yuksel, University of Utah, USA Shuang Zhao, UC Irvine, USA

Kun Zhou, Zhejiang University, China

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Author Index

Aittala, Miika . . . 1

Belcour, Laurent . . . 149

Bittner, Jiˇrí . . . 49

Bousseau, Adrien . . . 1

Celarek, Adam . . . 111

Chermain, Xavier . . . 27

Christensen, Per . . . 135

Claux, Frédéric . . . 27

Dachsbacher, Carsten . . . 87

Deschaintre, Valentin . . . 1

Desrichard, François . . . 183

Drettakis, George . . . 1

Durand, Fredo . . . 1

Enayet, Afnan . . . 135

Engel, Klaus . . . 67

Ghosh, Abhijeet . . . 15

Golla, Tim . . . 77

Grosch, Thorsten . . . 39

Gruson, Adrien . . . 57

Hachisuka, Toshiya . . . 57

Hanika, Johannes . . . 87

Hartnagel, Stefan . . . 67

Heitz, Eric . . . 149

Hendrich, Jakub . . . 49

Hermann, Max . . . 193

Hermosilla, Pedro . . . 207

Hladky, Jozef . . . 171

Jakob, Wenzel . . . 87, 111 Jarosz, Wojciech . . . 57, 135, 159 Jendersie, Johannes . . . 39

Jung, Alisa . . . 87

Keinert, Benjamin . . . 67

Kensler, Andrew . . . 135

Kilpatrick, Charlie . . . 135

Klein, Reinhard . . . 77, 193 Kneiphof, Tom . . . 77

Lehtinen, Jaakko . . . 111

Lin, Yiming . . . 15

Liu, Yifan . . . 123

Maisch, Sebastian . . . 207

Martschinke, Jana . . . 67

Meister, Daniel . . . 49

Mérillou, Stéphane . . . 27

Merzbach, Sebastian . . . 193

Mortensen, Troels . . . 57

Nowrouzezahrai, Derek . . . 57

Paulin, Mathias . . . 183

Peers, Pieter . . . 15

Pospíšil, Adam . . . 49

Ritschel, Tobias . . . 207

Ropinski, Timo . . . 207

Rump, Martin . . . 193

Salesin, Katherine . . . 159

Seidel, Hans-Peter . . . 171

Stamminger, Marc . . . 67

Steinberg, Shlomi . . . 97

Steinberger, Markus . . . 171

Stokholm, Heine . . . 57

Vanderhaeghe, David . . . 183

Vibert, Nicolas . . . 57

Wilkie, Alexander . . . 87

Wimmer, Michael . . . 111

Xu, Kun . . . 123

Yan, Ling-Qi . . . 123

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TABLE OF CONTENTS

Materials and Reflectance

Flexible SVBRDF Capture with a Multi-Image Deep Network

Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, and Adrien Bousseau

1

On-Site Example-Based Material Appearance Acquisition Yiming Lin, Pieter Peers, and Abhijeet Ghosh

15

Glint Rendering based on a Multiple-Scattering Patch BRDF Xavier Chermain, Frédéric Claux, and Stéphane Mérillou

27

Microfacet Model Regularization for Robust Light Transport Johannes Jendersie and Thorsten Grosch

39

High Performance Rendering

Ray Classification for Accelerated BVH Traversal

Jakub Hendrich, Adam Pospíšil, Daniel Meister, and Jiˇrí Bittner

49

Scalable Virtual Ray Lights Rendering for Participating Media

Nicolas Vibert, Adrien Gruson, Heine Stokholm, Troels Mortensen, Wojciech Jarosz, Toshiya Hachisuka, and Derek Nowrouzezahrai

57

Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data

Jana Martschinke, Stefan Hartnagel, Benjamin Keinert, Klaus Engel, and Marc Stamminger

67

Spectral Effects

Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence Tom Kneiphof, Tim Golla, and Reinhard Klein

77

Wide Gamut Spectral Upsampling with Fluorescence

Alisa Jung, Alexander Wilkie, Johannes Hanika, Wenzel Jakob, and Carsten Dachsbacher

87

Analytic Spectral Integration of Birefringence-Induced Iridescence Shlomi Steinberg

97

Light Transport

Quantifying the Error of Light Transport Algorithms

Adam Celarek, Wenzel Jakob, Michael Wimmer, and Jaakko Lehtinen

111

Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights Yifan Liu, Kun Xu, and Ling-Qi Yan

123

Sampling

Orthogonal Array Sampling for Monte Carlo Rendering

Wojciech Jarosz, Afnan Enayet, Andrew Kensler, Charlie Kilpatrick, and Per Christensen

135

Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames

Eric Heitz and Laurent Belcour

149

Combining Point and Line Samples for Direct Illumination Katherine Salesin and Wojciech Jarosz

159

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TABLE OF CONTENTS

Interactive and Real-time Rendering Tessellated Shading Streaming

Jozef Hladky, Hans-Peter Seidel, and Markus Steinberger

171

Global Illumination Shadow Layers

François Desrichard, David Vanderhaeghe, and Mathias Paulin

183

Deep Learning

Learned Fitting of Spatially Varying BRDFs

Sebastian Merzbach, Max Hermann, Martin Rump, and Reinhard Klein

193

Deep-learning the Latent Space of Light Transport

Pedro Hermosilla, Sebastian Maisch, Tobias Ritschel, and Timo Ropinski

207

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Keynote

Why Learn Something you Already Know?

Jaakko Lehtinen

Aalto University & NVIDIA Abstract

While computer graphics has many faces, a central one is the fact that it enables creation of photorealistic pictures by simulating light propagation, motion, shape, appearance, and so on. In this talk, I’ll argue that this ability puts graphics research in a unique position to make fundamental contributions to machine learning and AI, while solving its own longstanding problems.

The majority of modern high-performing machine learning models are not particularly interpretable; you cannot, say, interrogate an image-generating Generative Adversarial Network (GAN) to truly tease apart shape, appearance, lighting, and motion, or directly instruct an image classifier to pay attention to shape instead of texture. Yet, reason- ing in such terms is the bread and butter of graphics algorithms! I argue that tightly combining the power of modern machine learning models with sophisticated graphics simulators will enable us to push the learning beyond pixels, into the physically meaningful, interpretable constituents of the world that are all tied together by the fact they come together under well-understood physical processes to form pictures. Of course, such “simulator-based inference” or

“analysis by synthesis” is seeing an increasing interest in the research community, but I’ll try to convince you that what we’re seeing at the moment is just a small sample of things to come.

Short Biography

Jaakko Lehtinen is a tenured associate professor at Aalto University, and a research scientist at NVIDIA Research.

Prior to that, he spent a few years as a postdoc with Frédo Durand at MIT. He works on computer graphics and computer vision, in particular realistic image synthesis, appearance acquisition, and procedural animation.

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Keynote

Neural Scene Representation and Rendering

Ali Eslami

Google DeepMind Abstract

In this talk I will introduce the Generative Query Network (GQN), a framework within which machines learn to represent scenes using only their own sensors, and to render those scenes from any new viewpoint. The GQN takes as input images of a scene taken from different viewpoints, constructs an internal representation, and uses this rep- resentation to predict the appearance of that scene from previously unobserved viewpoints. The GQN demonstrates representation learning and rendering without human labels or domain knowledge, paving the way toward machines that autonomously learn to understand and imagine the world around them.

Short Biography

S. M. Ali Eslami is a staff research scientist at DeepMind. His research is focused on getting computers to learn generative models of images that not only produce good samples but also good explanations for their observations.

Prior to this, he was a post-doctoral researcher at Microsoft Research in Cambridge. He did his PhD in the School of Informatics at the University of Edinburgh, during which he was also a visiting researcher in the Visual Geometry Group at the University of Oxford.

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