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ADK2001 3D-Art & Generalisation II

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Academic year: 2022

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has knowledge of full workflow of the interactive content Development has knowledge of how to apply existing concepts in 3D interaction design into their applications. has knowledge

has basic knowledge of how to draw and how to express oneself through drawing has basic knowledge of the opportunities for communication afforded by the medium of drawing. has

has knowledge of how to find sources of inspiration and use it in one’s own work has knowledge of how to develop a cohesive design that culminates in a computer game or

has knowledge of central concepts in object-oriented programming  has knowledge of object-oriented work methods and development has knowledge of developing and testing computer

has an understanding of every development phase in a modelling process  has extensive knowledge of central topics, theories, issues, processes, tools and methods in systems

has broad knowledge of sculpting and organic modelling in 3D has broad knowledge of texturing and shader techniques has broad knowledge of character rigging in 3D. has broad

• has knowledge of making high quality textures to control different aspects of surface shaders. • has knowledge of posing and composition of characters for

has broad knowledge of sculpting and organic modelling in 3D has broad knowledge of texturing and shader techniques has broad knowledge of character rigging in 3D. has broad