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2A3DM201A 3D Modelling II
Course code: 2A3DM201A ECTS credits: 15
Semester
Vår
Language
Norsk (engelsk ved behov)
Required prerequisites
Recommended previous knowledge: 23DM101A – 3D Modelling I or the equivalent
Learning outcomes
On successful completion of the course, the student has acquired the following learning outcome:
Knowledge The candidate
• has broad knowledge of different procedures in 3D modelling
• has broad knowledge of processes, tools and methods in 3D modelling
• has knowledge of anatomy related to organic modelling
• has knowledge of optimisation of the topology of an organic 3D model
• has knowledge of surface shaders and the use of textures to control them
• has knowledge of making high quality textures to control different aspects of surface shaders
• has knowledge of posing and composition of characters for still photos
• has knowledge of lighting and rendering
• is acquainted with 3D modelling for games
• is acquainted with texturing of 3D models for games Skills
2 / 3
The student
• is able to model organic 3D models
• is able to use different tools to make organic 3D models and understand and make use of how they interact
• is able to sculpture organic models
• knows basic anatomy related to organic modelling
• is able to make textures and use them to control different aspects of surface shaders (through drawing and composition in 2D and 3D tools)
• is able to create credible surfaces through the use of surface shaders and textures
• is able to create interesting poses and compositions
• is able to light and render models in order to create high quality still photos
• is able to model and texture 3D elements for use in games General competence
The student
• is able to use 3D software at a high technical level
• has insight into relevant issues and is able to contribute in a professional discussion for good organic modelling
• has an ability for new thinking and disseminating new knowledge and new ideas
Course content
Central topics:
• advanced polygon modelling techniques
• organic modelling
• sculpturing in 3D
• materials
• lighting
• rendering
• posing
• anatomy
Teaching and working methods
The course is organised as a combination of lectures, self-study, practical exercises and supervision.
Coursework requirements
3 / 3
• 2-5 individual assignments
• attendance at lectures in accordance with the teaching plan
• attendance in lab teaching in accordance with the teaching plan
Examination
• Portfolio assessment consisting of two individual assignments
Graded letter marks are used, from A – F, where E is the lowest pass grade
Faculty
Faculty of Audiovisual Media and Creative Technologies