2PROD101A Production
Fulltekst
RELATERTE DOKUMENTER
Digital Games, Metal Gear Solid V: The Phantom Pain, Player Experience, Human-Computer Interaction, Interface Design, Gameworld Interface, Game Studies, Case Study, Empirical
The Design Science research methodology was used throughout the project to develop a self-management tool for people with T1DM.. This development spanned four design iterations
The thesis provides information and analysis of game culture, player-types, social structures, game design techniques, and how knowledge of this information can be used to create and
I decided to design a game as an interactive tool to facilitate conversations about future scenarios with different stakeholders in my project - school psychologist, teacher,
We performed a user study with 60 computer science students to investigate how Tiles can be used as an experiential learning tool to develop basic knowledge in IoT and to train
has knowledge of central concepts in object-oriented programming has knowledge of object-oriented work methods and development has knowledge of developing and testing computer
CREATE (Constructivist Mixed Reality for Design, Education, and Cultural Heritage) aims to develop a mixed reality framework enabling highly interactive real-time construction and
The aim of this paper is to develop algorithms similar to spline parametric curve and surface design techniques which allow CAD engineers and computer graphics practitioners to design