Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering
Fulltekst
RELATERTE DOKUMENTER
In each of both parts hardware accelerated graphics operations are used thus allowing interactive, high quality rendering and analysis of large-scale volume data
Splatting is an object-order (i.e. forward projection) direct volume rendering method that treats an N-dimensional sam- pled volume as a grid of overlapping N-dimensional
We present a technique to extract regions from a volumetric dataset without introducing any aliasing so that the extracted volume can be explored using direct volume
Figure 4 shows the tooth data set rendered with gradient- magnitude opacity-modulation, direct volume rendering us- ing a clipping plane, and context-preserving volume render- ing
Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to bounding volume hierarchies the memory of the acceleration data structure is linear
We compared our algorithm with other recent hardware- based volume rendering algorithms, based on the ray casting paradigm, and on a hybrid version mixing ray casting and
The purpose of this paper is to resolve the problem of sort-last volume rendering for large datasets using a simple, inexpensive, off-the-shelf architecture that takes advantage