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Latency- and Hazard-Free Volume Memory Ar­ chitecture for Direct Volume Rendering

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In each of both parts hardware accelerated graphics operations are used thus allowing interactive, high quality rendering and analysis of large-scale volume data

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Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a

We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to bounding volume hierarchies the memory of the acceleration data structure is linear

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The purpose of this paper is to resolve the problem of sort-last volume rendering for large datasets using a simple, inexpensive, off-the-shelf architecture that takes advantage