Lowering the Entry Barrier for Students Programming Virtual Reality Applications
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The outcome of this project, alongside this report, is a virtual reality serious game which emulates the experience of nighttime driving in Norway, using gamification elements to
In this paper, we have presented three case studies, where virtual and augmented reality technologies have been integrated into the university level education
In a previous work we proposed a multidisciplinary methodology to produce interactive, virtual reality learning objects to be used in courses for Earth science undergraduate
Given the popularity of Virtual Reality since the launching of Oculus Rift, we also describe how a traditional animation pipeline can be applied in Virtual Reality, it’s
The rest of this proposal is organized as follows: an overview of different Virtual/Augmented Reality (VAR) courses described in literature is given, recommendations on a
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In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios. Our goal
In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios.. Our goal