Interactive Computer Visualisations of Time and Place
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RELATERTE DOKUMENTER
ViSTA FlowLib combines efficient rendering techniques and a parallel computation of the visualization with intuitive multimodal user interfaces to allow for an interactive
glman allows students to create a shader scene description file which not only creates the 3D scene, but creates an interactive user interface to adjust parameters.. Our experience
Multi-Resolution Techniques for Exploring Extremely Large and Complex Surfaces Enrico Gobbetti and Fabio Marton, Eurographics 2006 Tutorial.
simulating and authoring our virtual humans where already described in [PSO*05]. Our latest research efforts provide real-time interaction in such inhabited MR worlds, as de-
A preprocessing step for each shader program analyzes a tagged source code and transforms it into an intermediate representation.. In the second step, these intermediate
The dynamic model used in the presented simulator consists of three main components: the mechanical model of the vehicle, the power subsystem and the tyres, which provide the model
Based on a GPU mesh smoothing implementation, model quality is evaluated in real-time and provided to the user as quality graphs to support the mental optimization of input
Among the examined rendering techniques, the main findings of the user study are that (1) all techniques reduce the time required for orientation in a 3D virtual environment