Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback
Fulltekst
RELATERTE DOKUMENTER
We present an interactive texture painting system that allows the user to author digital images by painting with a palette of input textures.. At the core of our system is
In order to achieve this, the kinematic chain has to be described in a configuration file, which specifies not only names of joints and axes, as defined in the robot scene-graph,
This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime
For this reason, we pro- pose a GUI that allows the user to (1) navigate in 3d though the scene, (2) look at the scene from the computed shot po- sitions, (3) preview the texture
Finally we de- cide to design a 3D visual interface to show the model but also an interactive interface to get a better perception of Le Corbusier work.. In collaboration with
User interaction with these techniques includes dynamic variability (the modification of pixel shader parameters in real time), producing user-interactive emergent effects
Our novel 3D diff tool allows the user to selectively choose one or the other revision for each conflicting scene graph node.. • We perform an early reject byte-by-byte
In preparation of an interactive grouping process, the user loads data tables and selects records and attributes of inter- est, adds a grouping attribute, and creates a visual