Robust Reconstruction of Watertight 3D Models from Non-uniformly Sampled Point Clouds Without Normal Information
Fulltekst
RELATERTE DOKUMENTER
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Using the original point cloud, texture patches are computed for each triangle in the output mesh.. In an iterative process, the patch size for each triangle is chosen such that
problem: if a mesh derives from a 3D reconstruction process, in fact, the location of the 3D points is inevitably affected by error, and so error resiliency should be a leading
Figure 3: Direct meshing of the point cloud using Poisson surface reconstruction produces a mesh with an arbitrary distribution of triangles as can be seen in many parts of the
3D Model Reconstruction, for the production of sparse or dense point clouds; 3D Motion Matching, for the automatic reconstruction of virtual reality models from video sequences and
The method of [LA13] resolves this by introducing a hybrid approach to reconstruction: shape primitives are used to resample the point cloud and enforce structural constraints in