Accurate and Memory-Efficient GPU Ray-Casting Algorithm for Volume Rendering Unstructured Grid Data
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RELATERTE DOKUMENTER
We compared our algorithm with other recent hardware- based volume rendering algorithms, based on the ray casting paradigm, and on a hybrid version mixing ray casting and
In the following, we present an interactive GPU-based illustrative framework, called VolFlies- GPU, for rendering volume data, exploiting parallelism in both graphics hardware
This paper examines the second benefit, large numbers of tightly connected processor nodes, within the context of a parallel ray casting volume rendering algorithm implemented on
• Streaming model with algorithm segmentation according to hardware specialty in volume ray casting allows us to hide algorithmic overhead and memory latency in addition to
Ljung has published several papers in international conferences and journals including IEEE Visualization, Eurographics conferences, IEEE TVCG and others, on volume rendering of
Based on current work in the field of GPU ray-casting of height fields, we have proposed some novel contributions in the scope of terrain rendering.. These contributions include
More than one VOI can be specified for the same dataset, and multiple VOIs may overlap in space. Each VOI is as- signed a priority that is used to determine how the over- lapped
The main goal of this thesis is to develop the first GPU- based reconstruction and rendering methods for trivariate splines where we use ray casting for interactive