DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Fulltekst
RELATERTE DOKUMENTER
In this thesis we develop a framework for dynamic remeshing, i.e., a frame- work that takes an arbitrary triangle mesh as input and iteratively changes the mesh connectivity and
For visual rendering algorithms are needed to photo- realistically render in real time - maximum visual fidelity in real time - and display technologies (devices) are needed that
One useful property of this algorithm is the fact that if the distance constraints on the finest level form a triangle mesh, all coarser meshes will be triangle meshes as well,
We define a self-Delaunay mesh as a triangle mesh that is a Delaunay triangulation of its vertex set with respect to the intrinsic metric of the mesh itself.. This yields a
The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints1. Using hard distance constraints on the edges of the
Figure 1: We represent smoke with an adaptive triangle mesh both for linear-time simulation, as a vortex sheet, and linear-time interactive rendering as the boundary of the
Compression rates in bits per triangle are broken down for three different models into the rates of the explicit representation (row Explicit), after creating generalized triangle
Gianpaolo Palma, Paolo Cignoni, Tamy Boubekeur and Roberto Scopigno 33.. Two Simple Methods for Improving a Triangle