• No results found

Mobile Presence - a Computer Graphics Utopia?

N/A
N/A
Protected

Academic year: 2022

Share "Mobile Presence - a Computer Graphics Utopia?"

Copied!
4
0
0

Laster.... (Se fulltekst nå)

Fulltekst

Referanser

RELATERTE DOKUMENTER

To guarantee that no frame is skipped even if the rendering time estimation fails, some objects (starting with those that (1) are already at a certain distance from the viewer, to

Silhouette texcells are about 4 times more expensive to render than regular ones, therefore frame rate depends on the number of rendered silhouette tex- cells which varies with the

Figure 6: Forest consisting of 1000 trees, rendered in real time with realistic lighting and shadows.. Höllerer, Rendering Realistic Trees and Forests in

By manipulating a computer display in real-time in rela- tion to a viewer’s point of gaze, gaze-contingent displays, or GCDs, can provide compelling visualizations of visual

Triangles or Silhouette Edges Visibility can be determined from either all shadow casting triangles (see [Sintorn et al., 2008] and Section 5.3.3), or from all silhouette edges

The left y axis represents the real simulation speed calculated as the dynamic simulation time step (dt) in proportion of real time needed to process that iteration (rdt), values

In this paper, we describe an easy-to-implement technique for the creation of an Android based application for mobile devices (like smartphones and tablets) that applies

3D Games: Animation and Advanced Real- time Rendering (vol.2).. Real-Time Rendering