• No results found

A Video Games Technologies Course: Teaching, Learning, and Research

N/A
N/A
Protected

Academic year: 2022

Share "A Video Games Technologies Course: Teaching, Learning, and Research"

Copied!
1
0
0

Laster.... (Se fulltekst nå)

Fulltekst

Referanser

RELATERTE DOKUMENTER

Virtual environment software systems, collaborative virtual environments, augmented reality, real-time rendering, reconstruction of environments from video and images, image-

To guarantee that no frame is skipped even if the rendering time estimation fails, some objects (starting with those that (1) are already at a certain distance from the viewer, to

Insofar we propose a wisp hair model based on quad strips, which is animated by a modified cantilever beam simulation.. Rendering is done with GLSL (OpenGL Shad- ing Language)

Although research done in the past attempted to ad- dress the frame latency problem by providing mathematical models of the rendering process, these models were often primitive

For visual rendering algorithms are needed to photo- realistically render in real time - maximum visual fidelity in real time - and display technologies (devices) are needed that

A GPU-based particle system is used to represent the smoke and shadow mapping is used to cast external shadows onto the particle system (see Figure 1)..

Triangles or Silhouette Edges Visibility can be determined from either all shadow casting triangles (see [Sintorn et al., 2008] and Section 5.3.3), or from all silhouette edges

In order to overcome this diffi- culty, the proposed method precomputes the transmittances from the sky and from the inside of clouds for each basic volume data in the database, and