An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures
Fulltekst
RELATERTE DOKUMENTER
The Vertex Tracing approach introduced in this paper follows an adaptive ray tracing approach (which drastically reduces the number of rays) in combination with parallel
The application of parallel and perspective ray-bundles not only resulted in an effective global illumination algorithm, but proved to be really powerful to detect where the
ViSTA FlowLib combines efficient rendering techniques and a parallel computation of the visualization with intuitive multimodal user interfaces to allow for an interactive
[RRZ00] present a parallel cloth simulati- on method based on implicit integration designed for NU- MA parallel architectures.. Lario
They also introduced an algorithm for approximating directional penetration depth between textured objects using haptic textures and a parallel implementation on programmable
Later we describe how we deal with the irregularity of collision handling using a task parallel ap- proach which is based on fully dynamic problem decompo-
While the core ray tracing algorithm might be embarrassingly parallel, scaling a ray tracer to render millions of pixels at real-time frame rates on a cluster remains challenging;
They reported increased render times of over 300x native render- ing performance using CPU rasterization on a single node, however their implementation was burdened by the use of