GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
Fulltekst
RELATERTE DOKUMENTER
In recent years, the raw computational power of graphics processing unit (GPU) has far surpassed that of CPU. To- day’s GPU has evolved into powerful and flexible streaming
In this paper, we present a simple yet novel method for high speed skin color detection and localization on images and video using the Graphics Processing Unit (GPU) and common
In the following, we present an interactive GPU-based illustrative framework, called VolFlies- GPU, for rendering volume data, exploiting parallelism in both graphics hardware
However, in both academic and commercial applications of city generation programs, the resulting virtual urban en- vironments appear to be specific to a single location and time
We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user
In their approach the street network has to be aligned with main axis and all building lots must have the same square shape and size (see figure 4). According to the view- ing
This graph controls the geometric data flow, where the nodes create and transform the geometry, and perform branching and looping to automatically produce complex models.. The
Based on a GPU mesh smoothing implementation, model quality is evaluated in real-time and provided to the user as quality graphs to support the mental optimization of input