Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
Fulltekst
RELATERTE DOKUMENTER
Figure 3 shows the traversal and construction times as well as the memory footprint of the Split Grid in comparison to the kd-tree, BVH and the classic grid for the scenes shown
To evaluate the performance of our streamed binning construction algorithms for kd-tree and BVH we compare them to the conventional construction algorithms in terms of the time
Computer Graphics Forum c 2015 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley &
Computer Graphics Forum c 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley &
2017 The Author(s) Computer Graphics Forum c 2017 The Eurographics Association and John Wiley & Sons Ltd..c. Berkiten
2017 The Author(s) Computer Graphics Forum c 2017 The Eurographics Association and John Wiley & Sons Ltd... Harada / Stochastic Light Culling for VPLs on GGX
Computer Graphics Forum c 2018 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley &
2018 The Author(s) Computer Graphics Forum c 2018 The Eurographics Association and John Wiley &