• No results found

Real-Time Volumetric Tests Using Layered Depth Images

N/A
N/A
Protected

Academic year: 2022

Share "Real-Time Volumetric Tests Using Layered Depth Images"

Copied!
4
0
0

Laster.... (Se fulltekst nå)

Fulltekst

Referanser

RELATERTE DOKUMENTER

From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack

In this paper, we proposed the technique to reconstruct pseudo wide-angle images by using the approximative depth model in real-time. We implemented the technique

3. A texture based, cylindrical profile is used to build a color volume representing the oxidation region for the shader rendering step, i.e., the visible part of the flame as shown

Compression can also increase the application performance by reducing the texture upload time and the number of texture samples: Due to the design of the VPT, the ray-marching

This paper presents a case study on rendering of high- fidelity animations using a two-pass approach by adapting the irradiance cache algorithm for parallel rendering using

We propose a fast method to calculate single scattering in homogenous media taking into account solid dynamic occluder objects and dynamic light sources..

We focus on efficient rendering and present a novel level of detail algorithm for volumetric terrain that requires no stitching and can extract the terrain surface from

Therefore, this section provides a quantitative evaluation of the accuracy of depth image based 3D difference detection with different setups (image based camera pose estimation with