Real-time Volumetric Lighting in Participating Media
Fulltekst
RELATERTE DOKUMENTER
This paper proposes a new precomputed radiance transfer (PRT) method for rendering dynamic scenes of rigid objects taking into account interreflections of light between surfaces
To circumvent this, we propose an image-based method which adds perceptually plausible participating media effects to a single, clean high dy- namic range image.. We impose no
Note that our initial approximation is quite close to the final global illumination solution and much better than computing only the direct term.. However, its computational cost
using real and complex light sources, defining a fast ray tracing algorithm to compute the reflector lighting and defining a new optimization algorithm to faster achieve the
We present a method to compute approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light
In this work, we propose a method based on joint bilateral up- sampling [KCLU07] to approximate multi-bounce global illumi- nation in real-time for completely dynamic scenes and
Figure 1: We present a method for efficient transient rendering of participating media based on the time-resolved radiative transfer equation and photon beams techniques.. In the
In order to develop an objective vision on how news is discussed in the media, we investigate data specifying when often actors and commentators are co-invited in TV or radio