Interactive Collision Detection for Large-Scale Deformable Objects
Fulltekst
RELATERTE DOKUMENTER
Exploiting this observation, we present the novel kinetic separation list, which enables continuous inter- and intra- object collision detection for arbitrary deformations such
We have implemented our method within the SOFA frame- work [ACF ∗ 07] and applied it to various deformable, rigid and skinned models, with geometries ranging from simple cubes to
Although cubes can be thought as a closer shape of some teeth crowns, bounding circles have proved to be more accurate than bounding boxes for teeth collision detection (in our
The core of our framework is the particle based collision de- tection that is used to throw particles along the trajectory of the vertices and along the moving edges.. It has been
The approach is compared with the last releases of two other broad phase algorithms of the Bullet library [Bul], the 3D incremental sweep and prune (SAP) [CLMP95] (a 64 bits version
§ More complicated collision detection is necessary – E.g., rigid body simulation.. – Broad-phase collision detection – Narrow-phase
In this paper, a two-level parallel spatial hashing method for real-time collision detection between deformable objects on GPU is presented.. Firstly, the geometric primitives in
Without having a positive training set, we instead use the k best detections of our single instance classifier and train one aggregated instance classifier with k + 1 positives and