USING GPUS FOR COLLISION DETECTION
Fulltekst
RELATERTE DOKUMENTER
Conservative collision detection is required when an avatar is moving in a virtual world.. In this case two pieces of information are required: where are the feet of the
We have presented a fast method that uses octrees in two phases (the Broad Phase and the Narrow Phase), to main- tain uniform processing in order to reduce computation in
We have im- plemented our microarchitecture on a Field-Programmable Gate Array (FPGA) and our results show that this im- plementation is capable of achieving an acceleration of up
Finding locations of the moving object that contact the offset surface only at a single point is essentially the prob- lem of dynamic collision detection.. In dynamic collision
Within this special class of collision detection algorithms, the following areas has been subject to extensive optimisa- tion: overlap tests of primitives [Hel97,DG02] and
The core of our framework is the particle based collision de- tection that is used to throw particles along the trajectory of the vertices and along the moving edges.. It has been
This refitting process takes a small portion (e.g., 5% to 7%) of the total CD time in our benchmark models. Although these lo- cal modifications to tree structures, the
We focus our discussion of related work on the two main data structures used in our method, namely distance fields and sphere trees, on adaptive collision detection methods, and