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2IAVRP21 Introduction to VR/AR Production
Course code: 2IAVRP21 ECTS credits: 5
Semester
Høst
Language
English
Required prerequisites
None
Learning outcomes
On successful completion of the course, the student has acquired the following learning outcome:
Knowledge
The student
has knowledge of current and past development paths in virtual reality and augmented reality market
has knowledge of the differences and common areas between virtual reality and augmented reality
has knowledge of the full workflow stages in interactive 3D content development that involve use of virtual reality (VR) and augmented reality (AR)
has knowledge of how to produce functional storyboard for basic interactive content for various platforms
has knowledge of how to apply project management technique SCRUM for small projects
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has knowledge of how to recognize and identify various reference materials and focus on 3D content
has knowledge of how to use and made basic transformation on various CAD/DCC formats for further VR/AR use
has knowledge of how to practically convert the 3D files and use optimization of the graphic features
Skills
The student
can set up a production plan for a Virtual Reality and Augmented Reality projects can take 2D CAD/DCC geometry through a 3D pipeline for 3D interactive
Productions General competence
The student
can give professional reasons for the decisions made during the development process both in writing and orally
can take part in professional discussions regarding the structure of Virtual Reality and Augmented Reality projects
Course content
Introduction to subject of virtual reality and augmented reality History and present state of the solutions
Hardware and software solution overview
Immersion and Stereoscopy - 3D vision role in interactive VR applications Introduction to interaction concepts in VR/AR systems
The current view on the future prospects in VR / AR area and role of EON Reality Understanding project and project management
Role and responsibilities of project manger
Content development team – roles and responsibilities Briefing sessions
Storyboard creation
Software development management methods Scheduling and project planning
Creation of the project proposal
Tools supporting project management
Introduction to SCRUM and Kanban techniques
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Specifics of content development projects in area of VR and AR
Review of typical CAD and DCC format that can be used in interactive content development
Export / Import operations using native support in EON Studio Export / Import and optimisation of native CAD formats with various software packages
Good practice when converting geometry Use of standardised 3D model file type formats Role of external software in data translation EON Experience AVR optimization of the models
Advance EON Raptor techniques while exporting geometries to interactive scenes
Teaching and working methods
The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.
Teaching in plenary sessions and individual work/individual assignments.
Coursework requirements
2-5 individual assignments 80% attendance
Examination
6 hour individual practical and written exam
Graded letter marks are used, from A – F, where E is the lowest pass grade.
The examination can be given in Norwegian.
Faculty
Avdeling for lærerutdanning og naturvitenskap