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2IAVRP21 Introduction to VR/AR Production

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2IAVRP21 Introduction to VR/AR Production

Course code: 2IAVRP21 ECTS credits: 5

Semester

Høst

Language

English

Required prerequisites

None

Learning outcomes

On successful completion of the course, the student has acquired the following learning outcome:

Knowledge

The student

has knowledge of current and past development paths in virtual reality and augmented reality market

has knowledge of the differences and common areas between virtual reality and augmented reality

has knowledge of the full workflow stages in interactive 3D content development that involve use of virtual reality (VR) and augmented reality (AR)

has knowledge of how to produce functional storyboard for basic interactive content for various platforms

has knowledge of how to apply project management technique SCRUM for small projects

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has knowledge of how to recognize and identify various reference materials and focus on 3D content

has knowledge of how to use and made basic transformation on various CAD/DCC formats for further VR/AR use

has knowledge of how to practically convert the 3D files and use optimization of the graphic features

Skills

The student

can set up a production plan for a Virtual Reality and Augmented Reality projects can take 2D CAD/DCC geometry through a 3D pipeline for 3D interactive

Productions General competence

The student

can give professional reasons for the decisions made during the development process both in writing and orally

can take part in professional discussions regarding the structure of Virtual Reality and Augmented Reality projects

Course content

Introduction to subject of virtual reality and augmented reality History and present state of the solutions

Hardware and software solution overview

Immersion and Stereoscopy - 3D vision role in interactive VR applications Introduction to interaction concepts in VR/AR systems

The current view on the future prospects in VR / AR area and role of EON Reality Understanding project and project management

Role and responsibilities of project manger

Content development team – roles and responsibilities Briefing sessions

Storyboard creation

Software development management methods Scheduling and project planning

Creation of the project proposal

Tools supporting project management

Introduction to SCRUM and Kanban techniques

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Specifics of content development projects in area of VR and AR

Review of typical CAD and DCC format that can be used in interactive content development

Export / Import operations using native support in EON Studio Export / Import and optimisation of native CAD formats with various software packages

Good practice when converting geometry Use of standardised 3D model file type formats Role of external software in data translation EON Experience AVR optimization of the models

Advance EON Raptor techniques while exporting geometries to interactive scenes

Teaching and working methods

The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision. 

Teaching in plenary sessions and individual work/individual assignments.

Coursework requirements

 

2-5 individual assignments 80% attendance

Examination

6 hour individual practical and written exam

Graded letter marks are used, from A – F, where E is the lowest pass grade.

The examination can be given in Norwegian. 

Faculty

Avdeling for lærerutdanning og naturvitenskap

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