A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices
Fulltekst
RELATERTE DOKUMENTER
Real-time Rendering,Virtual and Augmented Environments, Sound rendering, Auralization, Photorealistic Rendering, Global Illumination, Real- time Rendering, Point Based
Thus a performance is achieved that allows for applying arbitrary changes to the scene, while simulating global illumination including shadows from area light sources,
Augmented Reality (AR) is a technol- ogy where the view of the real world is superimposed, in real time, with virtual objects, augmenting the information available to the user
Chapter 2 introduces fundamental basics of light transport and related work on real-time global illumination algorithms, Augmented and Mixed Reality setups, tracking and
This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility
Figure 1.4: IBL is based on using panoramic images to represent the incident illumination on virtual objects. a) Traditional photography can not capture the full dynamic range found
Figure 1: Comparison of lightcuts and our stochastic lightcuts for direct illumination estimation with different rendering methods: (top) direct illumination only from 1400
We previously discussed lighting estimation techniques [55, 76, 107, 134]; most of them work on single images and have as a final goal to composite virtual objects in a real