A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency
Fulltekst
RELATERTE DOKUMENTER
Debevec et al 4 used omnidirectional measurements of in- cident illumination as light sources within a global illumina- tion rendering context, and showed that high dynamic
State-of-the-art rendering tech- niques such as volume rendering, ambient occlusion, image-based rendering, sub-surface scattering and global illumination are now in common use..
Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of
This method takes advantage of the latest graphics hardware to perform both the computation of irradiance and radiance records and the final rendering of global illumination.
We proposed a novel extension of the widely used photon mapping technique, which accounts for multiple inelastic scattering and can provide a full global illumination solution
As a foundation for deciding which stages of the pipeline would benefit from remote execution, this paper presents analytical models for the overall rendering time, memory
The contribution of this paper is a GPU-accelerated rendering pipeline including new illustrative visualization algorithms for focus & context rendering, distance and
In this paper we therefore present an integrated way of visually specifying a volume rendering pipeline including a flexible multimodal compositing of sampling, transfer