Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality
Fulltekst
RELATERTE DOKUMENTER
This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays
This paper presents, in contrasts to the desktop metaphor, a content centric data surface interaction paradigm for graphical user interfaces applied to music creativity
We present an Augmented Reality (AR) application which allows a user to manipulate a piece of virtual clay using a marker-free unencumbered hand.. By removing the need to wear a
We present a user study of a collaborative construction task in a shared physical workspace virtual reality environment under various degrees of interaction in collaboration..
This approach allows the user to play this popular card game using cards as a Tangi- ble Interface in Augmented Reality. From the architectural point of view, Magic in AR,
Categories and Subject Descriptors (according to ACM CCS) : H.5.2 [Information Interfaces and Presentation]: User Interfaces – Graphical user interfaces (GUI); E.1 [Data
Once users have realized the advantage of a two-user sys- tem over a single user system, they immediately suggested involving even more tracked users with individual perspec- tives
In addition we evaluated the user experiences with our rendering system with the hypothesis that a depth of field effect in augmented reality increases the realistic look of