• No results found

3D input devices and interaction concepts for optical tracking in immersive environments

N/A
N/A
Protected

Academic year: 2022

Share "3D input devices and interaction concepts for optical tracking in immersive environments"

Copied!
2
0
0

Laster.... (Se fulltekst nå)

Fulltekst

Referanser

RELATERTE DOKUMENTER

Marker tracking consists of two stages: determining 3D marker locations of the blobs in the camera images using stereo correspondence, and tracking these markers in time

Although there are different techniques to calibrate a single camera or a set of cameras to estimate certain parameters like the current alignment [Tsa86] [Zha98] or lens distor-

Then we describe the development of an application that allow users of Unigraphics NX3 CAD system to employ 3D input devices to perform such simple tasks like manipu-

Improved Wand Ergonomics and Ruggedness The major focus for the wand redesign was to improve the ruggedness and ergonomics, and at the same time take advantage of the

Parallel bimanual input strategies were automatically adopted by novice users and led to better per- formance for a compound positioning/scaling task while for more complex

Immersive virtual reality systems such as CAVEs and head-mounted displays offer a unique shared environment for collaborations unavailable in the real world.. Virtual environments

This paper examines the effect of adding haptic force cues (simulated inertia, compensation of gravity) during 3D-path following in large immersive virtual reality

Nevertheless, this was caused by most users inexperi- ence with immersive virtual reality environments, wasting more time exploring the virtual space, navigating and view- ing the