A Hierarchical Shadow Volume Algorithm
Fulltekst
RELATERTE DOKUMENTER
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The examples presented here are the selection of optimal oriented bounding boxes for ray shooting, frustum culling and collision detection, hierarchical bounding volume
The three main sources of unnecessary shadow volume rendering are: large regions of empty space, shadow casters completely enclosed in other shadow volumes, and shadow generation
Our hybrid method restricts drawing shadow polygons to the silhouette pixels, shaded green in (b); these pixels cover just 5% of the image.. The image on the right (c) illustrates