Virtual Hair Handle: A Model for Haptic Hairstyling
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RELATERTE DOKUMENTER
Although we could view the articulated structure as a deformable model and handle its collision detection with a generic approach [GDO00] we prefer to model collision
Insofar we propose a wisp hair model based on quad strips, which is animated by a modified cantilever beam simulation.. Rendering is done with GLSL (OpenGL Shad- ing Language)
Other contributions include (3) a four-level hair geometry hierarchy and a disk-like hair strand distribution modeling metaphor that capture the hair volume’s highly complex geometry
Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that
More specifically, we investi- gated how haptic force feedback affects travel in a VE: task performance, perceived task performance, perceived virtual presence, mental and
Most systems use a polygonal approach to collision detection and then em- ploy a tracking method to track a point constrained to the surface, (SCP), whilst the HIP moves internal to
Although many haptic devices come with APIs to enable the development of haptic-based applications, many do not provide the same level of graphical support available in
During a simulation, the trainee can feel haptic feedback developed from in vivo measured force data whilst palpating deformable tissue and inserting a virtual needle shaft into