Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices
Fulltekst
RELATERTE DOKUMENTER
In this application, because the user does not need to per- ceive relative depth of annotations, annotations are presented to the user at the same size irrespective of the distance
Dynamic simulation is accomplished by means of the Open Dynamics Engine (OpenDE, a.k.a. ODE) open-source library or even via the Newton Dynamics API. Some examples of such
We compared four different devices under a prede- fined test scenario - an Ultra Mobile PC (UMPC), a Tablet PC, a monocular Head-Mounted see-through Display and a binocular
We analyze and propose benefits of using tracked multi-touch mobile devices (TMMDs) with the goal of developing effective interaction techniques to handle a variety of tasks
This poster proposes a collaborative vSLAM system for mobile Augmented Reality applications in huge environ- ments.. The system combines the efficiency of local vSLAM methods with
The result is a practical solution for outdoor illumination estimation handling light changes under natural conditions and applying them to the rendering of virtual objects in the
When information from previous frames is available on the EM, these samples are paired to calculate a colour correction matrix that converts the colour space of the current frame
one invocation per work group that is used to accumulate all the values in the shared memory and stores them in its allocated slot in global memory.. 2 illustrates the