Real-time Content Adaptive Depth Retargeting for Light Field Displays
Fulltekst
RELATERTE DOKUMENTER
The depth buffer shadow method is used to judge whether a position is in shadow from a light source by storing the depth of the object as a color in a shadow texture using a
By manipulating a computer display in real-time in rela- tion to a viewer’s point of gaze, gaze-contingent displays, or GCDs, can provide compelling visualizations of visual
In shadow mapping the shadow computation is performed in two passes: first, a depth image of the current scene (the shadow map) as seen from the light source (in light space)
Figure 3: A schematic view of the display adaptation method: non-linear depth remapping is applied for parts of the scene out of comfort range, while a depth of field blur is
Interior light probes are acquired from a real scene, then used to shoot light onto the virtual scene geometry to accelerate image synthesis by assuming the light sources shot act
The study revealed an overwhelming support of the 3D autostereoscopic display compared to a 2D display regarding depth judgment, task completion time and the number of required
We use mesh saliency to guide the adaptive random sampling to generate a random pixel sample of the depth image and then, combine this sample with the depth discontinuity edge to
To ensure smooth transition between suc- cessive depth steps in display space, we quantize the scene depth space into various depth zones.. We then estimate a depth histogram to