Rendering Interior Cultural Heritage Scenes Using Image-based Shooting
Fulltekst
RELATERTE DOKUMENTER
For rendering the light field the spherical light proxy is ap- plied to identify the light directions (L 1 , L 2 , L 3 ) from the set of discrete light directions that contribute to
Table 1 shows all the data for the input images shown in Figure 4: for each light source present in the scene, we show the real measured locations of the light sources, the
The four columns (left to right) show (a) the scene geometry and known light source positions, (b) the input illumination for our algorithm, (c) the calculated light source
In shadow mapping the shadow computation is performed in two passes: first, a depth image of the current scene (the shadow map) as seen from the light source (in light space)
Figure 4 shows the positions of clusters that contributed in five consecutive frames of the VEM and figure 5 the po- sitions samples generated by importance sampling for the same
In terms of light source visibility, imperfect shadow maps (ISM) [RGK ∗ 08] improves RSM based indirect illumination by approximating visibility between the scene and Virtual
We present a method to compute approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light
Images are rendered using one-bounce indirect il- lumination, with the VPLs generated by uniformly sampling the surfaces in the scene and computing the radiance from the light