Steerable Texture Synthesis for Vector Field Visualization
Fulltekst
Outline
RELATERTE DOKUMENTER
Figure 6: (color plate) A close-up of a velocity isosurface from Figure 3: with texture-based flow visualization and a normal mask applied. With the texture advection on the
sions of image domain research are possible using geodesic fans, including parameterization-free texture transfer (gen- eralizing texture synthesis to the case where the sample is
The vector field defines a coordinate frame on the destination object’s surface that is used to sample the voxel density values in the neighborhood near a given voxel, which then
As in standard texture mapping, the texture value at a point p is reconstructed using bilinear interpolation of nearby texture samples.. However, in FBTs, only reachable samples
The approach is based on expanding the boundary of each piece using inpainting and texture synthesis and minimizing a cost function based on matching feature values obtained
We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing
Given the texture on the source model and the guidance field on the target mesh, we use constrained synthesis to generate a texture with appropriate variation.. We adapt two
Each plot shows measurements for a 2D data set (Benard convection) and a 2.5D data set (a spher- ical object with a vector field given on a 3D texture). Fig- ure 4a) reports timings