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Module maths_funcs2

In document 02-00575 (sider 37-44)

A SOURCE CODE

A.5 Module maths_funcs2

This module contains a number of different subroutines and functions used in the program.

Firstly, the following is an overview of the module with the names of all functions and subroutines defined, along with the call variables in each case.

module maths_funcs2

subroutine cylinder(norm_vec,corner_pos,diam,fraction,distance) ...

end function normal_component

real function surface_area(span1,span2,span3,span4) ...

end function surface_area end module maths_funcs

In more detail, the contents of each of these routines are shown below.

A.5.1 real function surface_reduction

real function surface_reduction(d,velocity, dens)

!d is in units of projectile radii

! STATIC EXPRESSION FOR THE REDUCTION OF PRESSURE AS FUNCTION OF DISTANCE

! TO FREE BOUNDARIES use static_constants

surface_reduction=3*log(d)/static3 end if

! DYNAMIC SPHERICAL CAVITY EXPANSION

!!$ use constants_def

!!$ real :: d, velocity, dens, dens2

!!$

!!$ dens2=dens/2

!!$ if (plastic_boundary<=d) then

!!$ d=1/d

!!$ surface_reduction=(log_constant-&

!!$ red_yld*(plastic_boundary**3)*(d**3)+&

!!$ (dens2*velocity**2)*(3+d**4-4*d))/&

!!$ (log_constant+3*dens2*(velocity**2))

!!$ else

!!$ surface_reduction=(3*red_yld*log(d)+&

!!$ dens2*velocity*velocity*(3+1/(d**4)-4/d))/&

!!$ (log_constant+3*dens2*velocity*velocity)

!!$ end if

if (surface_reduction>1.0) surface_reduction=1.0 if (surface_reduction<0.0) surface_reduction=0.0 return

end function surface_reduction

A.5.2 subroutine unit_normal

implicit none

real, dimension(1:3), intent(in) :: vec1,vec2

real, dimension(1:3), intent(inout) :: result_vector real :: length_vec

result_vector(1)=vec1(2)*vec2(3)-vec1(3)*vec2(2) result_vector(2)=vec1(3)*vec2(1)-vec1(1)*vec2(3) result_vector(3)=vec1(1)*vec2(2)-vec1(2)*vec2(1)

length_vec=sqrt(result_vector(1)**2+result_vector(2)**2+&

result_vector(3)**2)

result_vector=result_vector/length_vec return

end subroutine unit_normal

A.5.3 subroutine cube

This subroutine calculates the smearing factor and the distance from free boundaries in the case of a prism-shaped target. The smearing factor is used to reduce the pressure on a cell face when that cell is only partially embedded in the target. The factor is calculated in the simplest possible way: when only one node is inside the target, the factor is 0.25, when two nodes are inside it is 0.5, and so on.

subroutine cube(norm_vec, nodes, diam, fraction, distance) use geometry

!The variables front, left, right, top etc refers to the target as seen along

!the positive z-axis. These variables are defined in the module.

implicit none

real, dimension(1:3), intent(in) :: norm_vec real, dimension(1:12), intent(in) :: nodes real, intent(in) :: diam

real, intent(out) :: fraction, distance integer :: no_nodes, i

real, dimension(1:3) :: distance_vec

real :: distance, nodex, nodey, nodez, minimum, maximum

!Check how many nodes are within the target, compute fraction no_nodes=0

accuracy=0.0 distance_vec=0.0

do i=0,3!The target is _always_ along coordinate axes nodex=nodes(i*3+1)

distance_vec(1)=distance_vec(1)+nodex distance_vec(2)=distance_vec(2)+nodey distance_vec(3)=distance_vec(3)+nodez

end do!distance_vec is now the vector sum of all four corner node positions

!relative to the absolute coordinate system in the calculation distance_vec=distance_vec/4

nodex=distance_vec(1) nodey=distance_vec(2)

nodez=distance_vec(3)!calculation of geometric mean of cell face.

if (no_nodes>0) then

!Binaersoek-algoritmen maximum=100.0*diam minimum=0.0

distance_vec=maximum*norm_vec

if (nodex+distance_vec(1)<left .and. nodex+distance_vec(1)>right&

.and. nodey+distance_vec(2)<top .and. &

This subroutine only needs two geometry inputs: the front and the rear faces of the target. It calculates the shortest distance to the rear face, but only after enough time has passed that elastic waves can travel across the target thickness and back to the projectile. It also calculates the shortest distance to the front face for oblique impacts. The target is infinite in the other two directions.

subroutine perforation(norm_vec, nodes, present_time, snd_spd, &

diam, fraction, distance) use geometry

!The variables front, left, right, top etc refers to the target as seen

!along the positive z-axis. These variables are defined in the module.

implicit none

real, dimension(1:3), intent(in) :: norm_vec real, dimension(1:12), intent(in) :: nodes real, intent(in) :: diam, present_time, snd_spd real, intent(out) :: fraction, distance

integer :: no_nodes, i

real, dimension(1:3) :: distance_vec

real :: distance, nodex, nodey, nodez, minimum, maximum

!Check how many nodes are within the target, compute fraction no_nodes=0

distance_vec=0.0

do i=0,3!The target is _always_ along coordinate axes nodex=nodes(i*3+1)

nodey=nodes(i*3+2)

distance_vec(1)=distance_vec(1)+nodex distance_vec(2)=distance_vec(2)+nodey distance_vec(3)=distance_vec(3)+nodez end do

!distance_vec is now the vector sum of all four corner node positions

!relative to the absolute coordinate system in the calculation distance_vec=distance_vec/4

nodex=distance_vec(1) nodey=distance_vec(2)

nodez=distance_vec(3)!calculation of geometric mean of cell face.

if (no_nodes>0) then

end subroutine perforation

A.5.5 subroutine cylinder

In case of a cylindrical target, the following subroutine is needed:

subroutine cylinder(norm_vec, nodes, diam, fraction, distance) use geometry

!The radius is the radius of the cylindrical target. The axis is along

!the positive z-axis, through the origin (x=0 y=0). These variables are

!defined in the module.

implicit none

real, dimension(1:3), intent(in) :: norm_vec real, dimension(1:12), intent(in) :: nodes real, intent(in) :: diam

real, intent(out) :: fraction, distance integer :: no_nodes, i

real, dimension(1:3) :: distance_vec

real :: distance, nodex, nodey, nodez, minimum, maximum, act_rad !Check how many nodes are within the target, compute fraction no_nodes=0

distance_vec=0.0

do i=0,3!The target is _always_ along coordinate axes nodex=nodes(i*3+1)

nodey=nodes(i*3+2) nodez=nodes(i*3+3)

act_rad=nodex**2+nodey**2

if (act_rad<radius**2 .and. nodez>front .and. nodez<rear) then no_nodes=no_nodes+1

end if

distance_vec(1)=distance_vec(1)+nodex distance_vec(2)=distance_vec(2)+nodey distance_vec(3)=distance_vec(3)+nodez

end do!distance_vec is now the vector sum of all four corner node positions

!relative to the absolute coordinate system in the calculation distance_vec=distance_vec/4

nodex=distance_vec(1) nodey=distance_vec(2)

nodez=distance_vec(3)!calculation of geometric mean of cell face.

if (no_nodes>0) then maximum=100.0*diam

minimum=0.0

distance_vec=maximum*norm_vec

act_rad=(nodex+distance_vec(1))**2+(nodey+distance_vec(2))**2 if (act_rad<radius**2 .and. &

act_rad=(nodex+distance_vec(1))**2+(nodey+distance_vec(2))**2 if (act_rad<radius**2 .and. &

end subroutine cylinder

A.5.6 subroutine sphere

Finally, the same calculations are performed for a spherical target using the subroutine sphere:

subroutine sphere(norm_vec, nodes, diam, fraction, distance) use geometry

!The radius is the radius of the spherical target. The variable is defined in

!the module. The centre of the sphere is at (x=left, y=top, z=front).

implicit none

real, dimension(1:3), intent(in) :: norm_vec real, dimension(1:12), intent(in) :: nodes real, intent(in) :: diam

real, intent(out) :: fraction, distance integer :: no_nodes, i

real, dimension(1:3) :: distance_vec

real :: distance, nodex, nodey, nodez, minimum, maximum, act_rad !Check how many nodes are within the target, compute fraction no_nodes=0

distance_vec=0.0

do i=0,3!The target is _always_ along coordinate axes nodex=nodes(i*3+1)

nodey=nodes(i*3+2) nodez=nodes(i*3+3)

act_rad=(nodex-left)**2+(nodey-top)**2+(nodez-front)**2 if (act_rad<=radius**2) then

no_nodes=no_nodes+1 end if

distance_vec(1)=distance_vec(1)+nodex distance_vec(2)=distance_vec(2)+nodey distance_vec(3)=distance_vec(3)+nodez

end do!distance_vec is now the vector sum of all four corner node positions

!relative to the absolute coordinate system in the calculation distance_vec=distance_vec/4

nodex=distance_vec(1) nodey=distance_vec(2)

nodez=distance_vec(3)!calculation of geometric mean of cell face.

if (no_nodes>0) then maximum=100.0*diam

minimum=0.0

distance_vec=maximum*norm_vec

act_rad=(nodex+distance_vec(1))**2+(nodey+distance_vec(2))**2+&

(nodez+distance_vec(3))**2

act_rad=(nodex+distance_vec(1))**2+(nodey+distance_vec(2))**2+&

(nodez+distance_vec(3))**2

return

end subroutine sphere

A.5.7 real function normal_component

implicit none

real, dimension(1:3),intent(in) :: vec1,unit_vec

normal_component=vec1(1)*unit_vec(1)+vec1(2)*unit_vec(2)+&

vec1(3)*unit_vec(3) return

end function normal_component

A.5.8 real function surface_area

implicit none

real, dimension(1:3),intent(in) :: span1,span2,span3,span4 real :: area

area=sqrt((span1(2)*span2(3)-span1(3)*span2(2))**2+&

(span1(3)*span2(1)-span1(1)*span2(3))**2+&

(span1(1)*span2(2)-span1(2)*span2(1))**2)+&

sqrt((span3(2)*span4(3)-span3(3)*span4(2))**2+&

(span3(3)*span4(1)-span3(1)*span4(3))**2+&

(span3(1)*span4(2)-span3(2)*span4(1))**2) surface_area=area/2

return

end function surface_area

In document 02-00575 (sider 37-44)