A Haptic Rendering Algorithm for Drilling into Volume Data
Fulltekst
RELATERTE DOKUMENTER
In this paper we present a novel approach to volume haptics enabling haptic exploration of tissue shape, borders and material properties in data despite low contrast and low signal
The work presented in this paper introduces volumetric normal maps for producing visual structure in direct volume rendering (DVR) of 3D data for the purpose of visualizing
Most systems use a polygonal approach to collision detection and then em- ploy a tracking method to track a point constrained to the surface, (SCP), whilst the HIP moves internal to
This paper presents a case study on rendering of high- fidelity animations using a two-pass approach by adapting the irradiance cache algorithm for parallel rendering using
This paper examines the second benefit, large numbers of tightly connected processor nodes, within the context of a parallel ray casting volume rendering algorithm implemented on
When the virtual drilling tool moves into the volume data, a hap- tic test point checks the surrounding eight data values in the three dimensional space.. These eight data values
In this paper, we have presented a new multiscale surface representation and a rendering algorithm able to reproduce view-dependent effects of detailed geometry accounting
In our work, we use a volume rendering approach based on a Kernel Density Estimation (KDE) of the point cloud to give insight into the interior of the point cloud as well as pro-