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The experiments, which were carried out us- ing the actual sonars and vessels used by the Norwegian Navy at sound levels very close to operational ones, show that the
This post composition was more a process of selecting away parts of the different tracks in order to get a composition that kept the development from the original sound file at
As sound sources the sound server currently supports real-time sound input (e.g. from a microphone or CD player), sound sample playback from memory, sound file playback from disk,
In this paper, we apply this paradigm to sound rendering: A hierarchy of sto- chastic sample sound sources is used to approximate complex sound environments (containing a large number
Sound rendering can be seen as a flexible audio shading (see Figure 8) allowing proce- dural choice of the parameters of the sound material, i.e modal parameters, and the
We extend this model by adding a non homogeneous material to simulate differences between different types of soil-like granular material, based on physical constants like
The first technique tracks the user’s face and uses its position to create the impression of a user-controlled rotation of a product by displaying a sequence of product images
In this work, we present a thorough and statistically sound analysis of various effects introduced by choosing different input parameters, such as size, partitioning and number