Paris, France July 11 – 13, 2018
Organized by
EUROGRAPHICS THEEUROPEANASSOCIATION
FORCOMPUTERGRAPHICS
Conference Co-Chairs Maud Marchal, IRISA INSA Damien Rohmer, Ecole Polytechnique
Program Co-Chairs
Nils Thuerey, Technical University of Munich Thabo Beeler, Disney Research Zurich
Poster Chair Melina Skouras, Inria
DOI: 10.1111/cgf.13525 https://www.eg.org https://diglib.eg.org
Table of Contents
Contact, Cloth, Collisions
Cable Joints . . . 1 Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, and Miles Macklin
Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization . . . 11 Timothy Jeruzalski, John Kanji, Alec Jacobson, and David I. W. Levin
Time-Domain Parallelization for Accelerating Cloth Simulation . . . 21 Junbang Liang and Ming C. Lin
Coupled Fluids
Distributing and Load Balancing Sparse Fluid Simulations . . . 35 Chinmayee Shah, David Hyde, Hang Qu, and Philip Levis
Coupled Fluid Density and Motion from Single Views . . . 47 Marie-Lena Eckert, Wolfgang Heidrich, and Nils Thuerey
An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow . . . 59 Mridul Aanjaneya
Humans
Learning Physically Based Humanoid Climbing Movements . . . 69 Kourosh Naderi, Amin Babadi, and Perttu Hämäläinen
Robust Physics-based Motion Retargeting with Realistic Body Shapes . . . 81 Mazen Al Borno, Ludovic Righetti, Michael J. Black, Scott L. Delp, Eugene Fiume, and Javier Romero
User-Guided Lip Correction for Facial Performance Capture . . . 93 Dimitar Dinev, Thabo Beeler, Derek Bradley, Moritz Bächer, Hongyi Xu, and Ladislav Kavan
Fabrication and Strokes
Computational Design of Transformables . . . 103 Ye Yuan, Changxi Zheng, and Stelian Coros
HairControl: A Tracking Solution for Directable Hair Simulation . . . 115 Antoine Milliez, Robert W. Sumner, Markus Gross, and Bernhard Thomaszewski
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence . . . 125 Wenwu Yang, Hock-Soon Seah, Quan Chen, Hong-Ze Liew, and Daniel Sýkora
Elastic Objects
Cosserat Rods with Projective Dynamics . . . 137 Carlota Soler, Tobias Martin, and Olga Sorkine-Hornung
Table of Contents
Fast Corotated FEM using Operator Splitting . . . 149 Tassilo Kugelstadt, Dan Koschier, and Jan Bender
Strain Rate Dissipation for Elastic Deformations . . . 161 Rosa M. Sánchez-Banderas and Miguel A. Otaduy
Fluids with Particles
Liquid Splash Modeling with Neural Networks . . . 171 Kiwon Um, Xiangyu Hu, and Nils Thuerey
MPM Simulation of Interacting Fluids and Solids . . . 183 Xiao Yan, Chen-Feng Li, Xiao-Song Chen, and Shi-Min Hu
A Temporally Adaptive Material Point Method with Regional Time Stepping . . . 195 Yu Fang, Yuanming Hu, Shi-Min Hu, and Chenfanfu Jiang
International Program Committee
Adam Bargteil, UMBC
Alec Jacobson, University of Toronto Andrew Nealen, NYU
Binh Le, Disney Research Bo Zhu, MIT
Brian Wyvill, University of Victoria Chen Cao, Snap
Chris Wojtan, IST Austria
Christopher Batty, University of Waterloo Craig Schroeder, UCLA
Danny Kaufman, Adobe
David Levin, University of Toronto Dominik Michels, Stanford University Doug James, Stanford University Eduard Zell
Eftychios Sifakis, University of Wisconsin-Madison Etienne Vouga, UT Austin
Feng Xu, Tsinghua Gerard Pons-Moll, MPI Hao Li, USC
Huamin Wang, Ohio State
Hubert Shum, Northumbria University Jaakko Lehtinen, NVIDIA
Jan Bender, RWTH Jernej Barbic, USC Jessica Hodgins, CMU
Jin Huang, Zhejiang University Julien Pettre, INRIA
Kenny Erleben, University of Copenhagen Kiwon Um, TUM
Klaus Hildebrandt, MPI
Ladislav Kavan, University of Utah Libin Liu, Disney Research
Marco Fratarcangeli, Chalmers Martin de Lasa, Autodesk Martin Guay, Disney Research
Matthias Teschner, University of Freiburg Melina Skouras, MIT
Michael Neff, UC Davis
Michiel van de Panne, University of British Columbia Miguel Otaduy, URJC
Miles Macklin, NVIDIA
Mubbasir Kapadia, Rutgers University Nobuyuki Umetani, Autodesk
Nuttapong Chentanez, NVIDIA Pascal Berard, Disney Research Robert Bridson, Autodesk Ronan Boulic, EPFL
Ryoichi Ando, National Institute of Informatics Sheldon Andrews
Shinjiro Sueda, Texas A&M University Stelian Coros, ETH
Taku Komura, University of Edinburgh
Tamar Shinar, University of California, Riverside Theodore Kim, Pixar Research
Victor Zordan, Clemson University Weiwei Xu, Zhejiang University Yin Yang, University of New Mexico Yuting Wang
Zhigang Deng, University of Houston
Author Index
Aanjaneya, Mridul . . . 59
Babadi, Amin . . . 69
Bächer, Moritz . . . 93
Beeler, Thabo . . . 93
Bender, Jan . . . 149
Black, Michael J. . . 81
Borno, Mazen Al . . . 81
Bradley, Derek . . . 93
Chen, Quan . . . 125
Chen, Xiao-Song . . . 183
Chentanez, Nuttapong . . . 1
Coros, Stelian . . . 103
Delp, Scott L. . . 81
Dinev, Dimitar . . . 93
Eckert, Marie-Lena . . . 47
Fang, Yu . . . 195
Fiume, Eugene . . . 81
Gross, Markus . . . 115
Hämäläinen, Perttu . . . 69
Heidrich, Wolfgang . . . 47
Hu, Shi-Min . . . 183, 195 Hu, Xiangyu . . . 171
Hu, Yuanming . . . 195
Hyde, David . . . 35
Jacobson, Alec . . . 11
Jeruzalski, Timothy . . . 11
Jeschke, Stefan . . . 1
Jiang, Chenfanfu . . . 195
Kanji, John . . . 11
Kavan, Ladislav . . . 93
Koschier, Dan . . . 149
Kugelstadt, Tassilo . . . 149
Levin, David I. W. . . 11
Levis, Philip . . . 35
Li, Chen-Feng . . . 183
Liang, Junbang . . . 21
Liew, Hong-Ze . . . 125
Lin, Ming C. . . 21
Macklin, Miles . . . 1
Martin, Tobias . . . 137
Milliez, Antoine . . . 115
Müller, Matthias . . . 1
Naderi, Kourosh . . . 69
Otaduy, Miguel A. . . 161
Qu, Hang . . . 35
Righetti, Ludovic . . . 81
Romero, Javier . . . 81
Sánchez-Banderas, Rosa M. . . 161
Seah, Hock-Soon . . . 125
Shah, Chinmayee . . . 35
Soler, Carlota . . . 137
Sorkine-Hornung, Olga . . . 137
Sumner, Robert W. . . 115
Sýkora, Daniel . . . 125
Thomaszewski, Bernhard . . . 115
Thuerey, Nils . . . 47, 171 Um, Kiwon . . . 171
Xu, Hongyi . . . 93
Yan, Xiao . . . 183
Yang, Wenwu . . . 125
Yuan, Ye . . . 103
Zheng, Changxi . . . 103
Keynote
Open Problems in Character Animation for Games and VFX
J.P. Lewis, SEED Electronic Arts
Abstract
The talk will survey some open research problems motivated by the games and visual effects industries.
Topics will include traditional versus machine-learning approaches, parameterization and artist control, and the problem of evaluation. We will also identify several underlying assumptions in academic research that occasionally prevent promising results from being easily adopted.
Biographical Note
J. P. Lewis is a numerical programmer and lead researcher at SEED Electronic Arts, and an adjunct Associate Professor with Victoria University. In the past he has received credits on a few movies including the Plant of the Apes trilogy, Avatar, The Matrix Sequels, Furious7, and Forrest Gump, and several of his algorithms have been incorporated in commercial software including Maya and Matlab. He has also worked at academic and industrial research labs including at the University of Southern California and the NYIT Graphics Lab.
Keynote
Animation Research in Feature Film Production
Mark Meyer, Pixar Animation Studios
Abstract
Creating animation is a rewarding yet extremely labor intensive process. Our animation research attempts to aide the artist in this process by removing the uninteresting mechanical work and allowing the artist to focus on artistic decisions and performance. The resulting tools and algorithms must carefully balance the desire for extreme artistic control versus some level of automation while being extremely robust to a wide array of situations ranging from physically plausible to completely unphysical. This talk will describe some of our work on developing power tools for animation and their benefits and drawbacks from a feature animation perspective.
Biographical Note
Mark Meyer is a Senior Scientist and lead of the Research Group at Pixar Animation Studios. He received his BS in Computer Science and Computer Engineering from Northwestern University and his Ph.D.
from Caltech. Before joining Pixar in 2003, Mark worked on virtual reality and simulation at Argonne National Laboratory and instructed Computer Graphics courses in the Computer Science department at Caltech. Mark is currently working in Pixar’s Research Group on projects including character articulation, rendering acceleration, physical simulation and machine learning.