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Frontmatter: ACM SIGGRAPH / Eurographics Symposium of Computer Animation 2018

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Paris, France July 11 – 13, 2018

Organized by

EUROGRAPHICS THEEUROPEANASSOCIATION

FORCOMPUTERGRAPHICS

Conference Co-Chairs Maud Marchal, IRISA INSA Damien Rohmer, Ecole Polytechnique

Program Co-Chairs

Nils Thuerey, Technical University of Munich Thabo Beeler, Disney Research Zurich

Poster Chair Melina Skouras, Inria

DOI: 10.1111/cgf.13525 https://www.eg.org https://diglib.eg.org

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Table of Contents

Contact, Cloth, Collisions

Cable Joints . . . 1 Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, and Miles Macklin

Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization . . . 11 Timothy Jeruzalski, John Kanji, Alec Jacobson, and David I. W. Levin

Time-Domain Parallelization for Accelerating Cloth Simulation . . . 21 Junbang Liang and Ming C. Lin

Coupled Fluids

Distributing and Load Balancing Sparse Fluid Simulations . . . 35 Chinmayee Shah, David Hyde, Hang Qu, and Philip Levis

Coupled Fluid Density and Motion from Single Views . . . 47 Marie-Lena Eckert, Wolfgang Heidrich, and Nils Thuerey

An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow . . . 59 Mridul Aanjaneya

Humans

Learning Physically Based Humanoid Climbing Movements . . . 69 Kourosh Naderi, Amin Babadi, and Perttu Hämäläinen

Robust Physics-based Motion Retargeting with Realistic Body Shapes . . . 81 Mazen Al Borno, Ludovic Righetti, Michael J. Black, Scott L. Delp, Eugene Fiume, and Javier Romero

User-Guided Lip Correction for Facial Performance Capture . . . 93 Dimitar Dinev, Thabo Beeler, Derek Bradley, Moritz Bächer, Hongyi Xu, and Ladislav Kavan

Fabrication and Strokes

Computational Design of Transformables . . . 103 Ye Yuan, Changxi Zheng, and Stelian Coros

HairControl: A Tracking Solution for Directable Hair Simulation . . . 115 Antoine Milliez, Robert W. Sumner, Markus Gross, and Bernhard Thomaszewski

FTP-SC: Fuzzy Topology Preserving Stroke Correspondence . . . 125 Wenwu Yang, Hock-Soon Seah, Quan Chen, Hong-Ze Liew, and Daniel Sýkora

Elastic Objects

Cosserat Rods with Projective Dynamics . . . 137 Carlota Soler, Tobias Martin, and Olga Sorkine-Hornung

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Table of Contents

Fast Corotated FEM using Operator Splitting . . . 149 Tassilo Kugelstadt, Dan Koschier, and Jan Bender

Strain Rate Dissipation for Elastic Deformations . . . 161 Rosa M. Sánchez-Banderas and Miguel A. Otaduy

Fluids with Particles

Liquid Splash Modeling with Neural Networks . . . 171 Kiwon Um, Xiangyu Hu, and Nils Thuerey

MPM Simulation of Interacting Fluids and Solids . . . 183 Xiao Yan, Chen-Feng Li, Xiao-Song Chen, and Shi-Min Hu

A Temporally Adaptive Material Point Method with Regional Time Stepping . . . 195 Yu Fang, Yuanming Hu, Shi-Min Hu, and Chenfanfu Jiang

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International Program Committee

Adam Bargteil, UMBC

Alec Jacobson, University of Toronto Andrew Nealen, NYU

Binh Le, Disney Research Bo Zhu, MIT

Brian Wyvill, University of Victoria Chen Cao, Snap

Chris Wojtan, IST Austria

Christopher Batty, University of Waterloo Craig Schroeder, UCLA

Danny Kaufman, Adobe

David Levin, University of Toronto Dominik Michels, Stanford University Doug James, Stanford University Eduard Zell

Eftychios Sifakis, University of Wisconsin-Madison Etienne Vouga, UT Austin

Feng Xu, Tsinghua Gerard Pons-Moll, MPI Hao Li, USC

Huamin Wang, Ohio State

Hubert Shum, Northumbria University Jaakko Lehtinen, NVIDIA

Jan Bender, RWTH Jernej Barbic, USC Jessica Hodgins, CMU

Jin Huang, Zhejiang University Julien Pettre, INRIA

Kenny Erleben, University of Copenhagen Kiwon Um, TUM

Klaus Hildebrandt, MPI

Ladislav Kavan, University of Utah Libin Liu, Disney Research

Marco Fratarcangeli, Chalmers Martin de Lasa, Autodesk Martin Guay, Disney Research

Matthias Teschner, University of Freiburg Melina Skouras, MIT

Michael Neff, UC Davis

Michiel van de Panne, University of British Columbia Miguel Otaduy, URJC

Miles Macklin, NVIDIA

Mubbasir Kapadia, Rutgers University Nobuyuki Umetani, Autodesk

Nuttapong Chentanez, NVIDIA Pascal Berard, Disney Research Robert Bridson, Autodesk Ronan Boulic, EPFL

Ryoichi Ando, National Institute of Informatics Sheldon Andrews

Shinjiro Sueda, Texas A&M University Stelian Coros, ETH

Taku Komura, University of Edinburgh

Tamar Shinar, University of California, Riverside Theodore Kim, Pixar Research

Victor Zordan, Clemson University Weiwei Xu, Zhejiang University Yin Yang, University of New Mexico Yuting Wang

Zhigang Deng, University of Houston

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Author Index

Aanjaneya, Mridul . . . 59

Babadi, Amin . . . 69

Bächer, Moritz . . . 93

Beeler, Thabo . . . 93

Bender, Jan . . . 149

Black, Michael J. . . 81

Borno, Mazen Al . . . 81

Bradley, Derek . . . 93

Chen, Quan . . . 125

Chen, Xiao-Song . . . 183

Chentanez, Nuttapong . . . 1

Coros, Stelian . . . 103

Delp, Scott L. . . 81

Dinev, Dimitar . . . 93

Eckert, Marie-Lena . . . 47

Fang, Yu . . . 195

Fiume, Eugene . . . 81

Gross, Markus . . . 115

Hämäläinen, Perttu . . . 69

Heidrich, Wolfgang . . . 47

Hu, Shi-Min . . . 183, 195 Hu, Xiangyu . . . 171

Hu, Yuanming . . . 195

Hyde, David . . . 35

Jacobson, Alec . . . 11

Jeruzalski, Timothy . . . 11

Jeschke, Stefan . . . 1

Jiang, Chenfanfu . . . 195

Kanji, John . . . 11

Kavan, Ladislav . . . 93

Koschier, Dan . . . 149

Kugelstadt, Tassilo . . . 149

Levin, David I. W. . . 11

Levis, Philip . . . 35

Li, Chen-Feng . . . 183

Liang, Junbang . . . 21

Liew, Hong-Ze . . . 125

Lin, Ming C. . . 21

Macklin, Miles . . . 1

Martin, Tobias . . . 137

Milliez, Antoine . . . 115

Müller, Matthias . . . 1

Naderi, Kourosh . . . 69

Otaduy, Miguel A. . . 161

Qu, Hang . . . 35

Righetti, Ludovic . . . 81

Romero, Javier . . . 81

Sánchez-Banderas, Rosa M. . . 161

Seah, Hock-Soon . . . 125

Shah, Chinmayee . . . 35

Soler, Carlota . . . 137

Sorkine-Hornung, Olga . . . 137

Sumner, Robert W. . . 115

Sýkora, Daniel . . . 125

Thomaszewski, Bernhard . . . 115

Thuerey, Nils . . . 47, 171 Um, Kiwon . . . 171

Xu, Hongyi . . . 93

Yan, Xiao . . . 183

Yang, Wenwu . . . 125

Yuan, Ye . . . 103

Zheng, Changxi . . . 103

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Keynote

Open Problems in Character Animation for Games and VFX

J.P. Lewis, SEED Electronic Arts

Abstract

The talk will survey some open research problems motivated by the games and visual effects industries.

Topics will include traditional versus machine-learning approaches, parameterization and artist control, and the problem of evaluation. We will also identify several underlying assumptions in academic research that occasionally prevent promising results from being easily adopted.

Biographical Note

J. P. Lewis is a numerical programmer and lead researcher at SEED Electronic Arts, and an adjunct Associate Professor with Victoria University. In the past he has received credits on a few movies including the Plant of the Apes trilogy, Avatar, The Matrix Sequels, Furious7, and Forrest Gump, and several of his algorithms have been incorporated in commercial software including Maya and Matlab. He has also worked at academic and industrial research labs including at the University of Southern California and the NYIT Graphics Lab.

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Keynote

Animation Research in Feature Film Production

Mark Meyer, Pixar Animation Studios

Abstract

Creating animation is a rewarding yet extremely labor intensive process. Our animation research attempts to aide the artist in this process by removing the uninteresting mechanical work and allowing the artist to focus on artistic decisions and performance. The resulting tools and algorithms must carefully balance the desire for extreme artistic control versus some level of automation while being extremely robust to a wide array of situations ranging from physically plausible to completely unphysical. This talk will describe some of our work on developing power tools for animation and their benefits and drawbacks from a feature animation perspective.

Biographical Note

Mark Meyer is a Senior Scientist and lead of the Research Group at Pixar Animation Studios. He received his BS in Computer Science and Computer Engineering from Northwestern University and his Ph.D.

from Caltech. Before joining Pixar in 2003, Mark worked on virtual reality and simulation at Argonne National Laboratory and instructed Computer Graphics courses in the Computer Science department at Caltech. Mark is currently working in Pixar’s Research Group on projects including character articulation, rendering acceleration, physical simulation and machine learning.

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