Improving Shadow Map Filtering with Statistical Analysis
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RELATERTE DOKUMENTER
The columns from left to right: name of the test scene; resolution; time taken by direct illumination including shadow map rendering and percentage-closer filtering; rendering
The depth buffer shadow method is used to judge whether a position is in shadow from a light source by storing the depth of the object as a color in a shadow texture using a
Our algorithms cover a broad range of applications from real-time anti-aliasing of shadow discon- tinuities to rendering all-frequency shadows, in fully dynamic environments
We propose to tackle this problem from the filtering point of view, by com- bining an optical flow reconstruction with an independent inpainting of each frames within a Kalman
In shadow mapping the shadow computation is performed in two passes: first, a depth image of the current scene (the shadow map) as seen from the light source (in light space)
Figure 1: Our proposed method is capable of selecting and rendering a significantly reduced amount of shadow maps needed for a physically correct soft shadow solution using an
We present a new method for interactive indirect illumina- tion using voxel cone tracing with layered reflective shadow maps (LRSMs).. Figure 2 summarizes the difference between
In this paper we propose Tonal Art Maps with Image Space Strokes (TAMISS), a hybrid technique that combines the robust visibility testing and density control of TAM or RPTAM with