Minimising Longest Edge for Closed Surface Construction from Unorganised 3D Point Sets
Fulltekst
RELATERTE DOKUMENTER
Our algorithm deforms a closed oriented pseudo-surface embedded in the 3D Delaunay triangulation of the sampled points, and the reconstructed surface consists of a set of
The basic idea is to compute edge length data for the vertices on the hole boundary and diffuse these values into the interior of the patching mesh, subdividing triangles to
For boundary switch connectors, we have to choose the start- ing point in a different way: if the separation surface starts in a saddle, we place the starting point into
rectly) roughly perpendicular to the surface, only a little dis- tance away from the center of the point cloud, the direction chosen as n MLS (x) is parallel to, rather
Updates of data structures in case of topological changes are now reduced to inserting mass portions into constraint sets in case of merging or deleting mass portions from
The use of a boundary hexagonal description format is considered from the point of view of; hexagonal six-connected contour edge encoding as compared with square four-connected
The core of our framework is the particle based collision de- tection that is used to throw particles along the trajectory of the vertices and along the moving edges.. It has been
Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D