Exact Computation of the Hausdorff Distance between Triangular Meshes
Fulltekst
RELATERTE DOKUMENTER
Instead of using the traditional explicit u ; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is
Implementing algorithms that are based on dynamic triangle meshes often requires updating internal data- structures as soon as the connectivity of the mesh changes.. The design of
Examples are given where the method for generating distance fields coupled with mesh fitting is used to perform boolean and morphological operations on triangle meshes..
Using the original point cloud, texture patches are computed for each triangle in the output mesh.. In an iterative process, the patch size for each triangle is chosen such that
One useful property of this algorithm is the fact that if the distance constraints on the finest level form a triangle mesh, all coarser meshes will be triangle meshes as well,
In our terms, for each of the cube faces, the feature function is the distance from mesh point to the face; mapping domain is the cube face; the mapped feature function is obtained
For each initial vertex of the mesh, generate a new vertex point that is a weighted interpolation of the average F of all i face points touching the vertex with the
Figure 1: Left: regular simulation meshes created with our method on separate parts of the visual mesh.. Middle