Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware
Fulltekst
RELATERTE DOKUMENTER
Assume that monochromatic X-ray radiation with a wavelength of 1.5418 Å is used. Assume now that a silicon single crystal is oriented with its [111] axis parallel to the 2
We have investigated the structure and hydrogen storage properties of a series of quaternary and quintary high-entropy alloys related to the ternary system TiVNb with powder
& Lighting Simulation, Hardware Architecture for Ray Tracing, Virtual and Augmented Reality, Virtual Studio, Network-Integrated Multimedia, E-Teaching.. Head of the Institute
We have fully implemented the hybrid water simulation technique, and extended our photon-mapping based Monte Carlo ray tracer to generate realistic rendering effects of water
The images have been computed on GPUs using full floating point precision (128 bits per pixel) or half floating point precision (64 bits per pixel). Three GPUs from NVIDIA have
Given a virtual detector, an X-ray source and a scanned object, the Beer-Lambert law is computed for every pixel of the detector..
Similarly to real X- ray machines, a cross is projected on the the patient’ skin using a visible light source to represent the X-ray beam (see dark crosses on the anatomical models
In our application the source is a scenegraph containing multiple 3D triangular models, and the target corresponds to an X-ray radiograph or a sinogram. Every 3D model can be