RELATERTE DOKUMENTER
Det skulle vera klårt at vi innanfor ein random sampling teori vanskeleg kan forsvara å definera reliabilitet som korrelasjonen mellom parallelle testar,clik klassisketeori
Figure 8 shows the Euclidean distance between the first image of sets 2 (with natural light white balance) and 1 in the full RGB space and the YUV and CIE L ∗ a ∗ b ∗ spaces
A new approach to rendering these media is introduced, based on precomputed solutions to a local multiple scattering problem, including a new algorithm for generating paths
In a first analysis step, we treat the texture as regular and analyze the global regular structure of the input sample tex- ture to estimate two translation vectors defining the
We show that even with a uniform parallel random sampling of the patches, our improved patch stitching achieves high quality synthesis results.. We discuss several synthesis
• horizontal, vertical or diagonal runs of the same colour In a regular grid, where each cell has eight neighbours, pro- ducing a distribution that has no adjacent similar cells
With a uniform density texture, rejection sampling never re- jects any samples, therefore the faster sampling rate of our algorithm is only due to the lookup table.. Performance of
We use mesh saliency to guide the adaptive random sampling to generate a random pixel sample of the depth image and then, combine this sample with the depth discontinuity edge to