• No results found

Problems for 3D Internet

N/A
N/A
Protected

Academic year: 2022

Share "Problems for 3D Internet"

Copied!
13
0
0

Laster.... (Se fulltekst nå)

Fulltekst

(1)

Problems for 3D Internet

Tor Dokken, SINTEF, NORWAY

(2)

Observation

 The user quality of 3D Internet application lags far behind the one of installed 3D applications.

 Current 3D Internet solutions are based on the 3D graphics paradigms from the 1990s

 Claim: A increased us of 3D Internet depends on a significant improvement of the user quality of experience

 This should not significantly differ from the quality

offered by similar 3D services installed on the user’s

device.

(3)

Three mega trends

 Many different shape representations

 The variety of end user visual devices is growing,

 A shift from single core devices to multi-

and many-core devices

(4)

multitude of processing

units

single core CPU graphics processing unit (GPU)

many core machines

multi core CPU

PDA

mobile phones mobile internet devices (MID) notebooks

gamer PC triangles

higher-order shapes; e.g. subdivision

procedural 3D shapes

heterogeneity of shape representations diversity of

devices

(5)

Current and future 3D Internet

Client computational capacity Low

Network Bandwidth

High

Low

Gaming PC

Laptop

Mobile phone

New mobile devices

High Standard PC

Target of most current internet solutions

Future 3D Internet solutions Special solutions

(6)

Taking a look at ten years old pictures.

Geometry 4500 numbers Graphics

45000 numbers Image

180 000 numbers

(7)

Used Open GL on PCs.

Tailored 3D graphics library for the Compaq iPAQ using only integer arithmetic

Taking a look at ten years old pictures.

We did impressive

graphics both on PDAs and PCs ten years ago combining

Compact representation of shape by NURBS

Direct animation on NURBS

Intelligent update of point coordinates of tessellation

Efficient use of graphics resources

Animated NURBS head on Ericsson prototype

1999 on a 206 MHz StrongArm processor Skeleton animated NURBS

body from 1999 800MHz Intel processor

(8)

The CAGD-community and 3D Internet

 The CAGD community address high quality 3D information for professional use

Low quality and low performance of 3D graphics through browsers complicates high quality 3D applications to be browser based

 3D Internet applications, e.g. Google Earth, is based on positioning images in 3D and provide navigation in the landscape of images

 The CAGD community takes little part in the processes creating the research agenda for the next decade.

Other interests control

 Examples from Europe

Future Media Internet Task Force:

“Research on Future Media Internet”

European Robot Technology Platform

“Robot visions to 2020 and Beyond”

(9)

The EU ICT program and 3D Internet

 EU ICT conference in Lyon November 2008, Session on 3D Internet

No focus on what CAGD regards as challenges

Some talk of 3D TV (streaming of stereo video)

Talk about immersive 3D (advanced devices)

 ICT Program Call 4, 3D Internet

Oriented towards applications not technology

 ICT future looking session September 2009

Dominantly focused on 3D contents

(10)

“Future Media Internet Task Force”

 5 EU Networks of

Excellence brainstorming

None of the participants from our community

Why are we not visible?

 Report from dated January 2009

I found it last week…

 However, some very

interesting challenges

identified

(11)

Identified challenges

-

3-5 yrs) to (5-10 yrs) 5-10 yrs) to (>10 yrs) (5-10 yrs)

- 4. Media Driven Networks

Representation Algorithms

3. Compression, encoding, transmission & Portability and adaptation

Representation Algorithms

2. Physical-based worlds

Representation Algorithms

1. Embedded intelligence for search and retrieval in Virtual Worlds

(12)

MODELLING

 The European Robotics Technology Platform

 3D Challenge: The

Mathematical described approximation of reality

Short term: Lack of standards

Midterm: Modelling of soft and flexible bodies

Real-time dynamic

modelling and interpretation

(13)

Conclusion

 CAGD is not visible within 3D Internet

 Can we do something about it?

Referanser

RELATERTE DOKUMENTER

To test whether the inclusion of depth information in the KLT process significantly alters the distribution of colour information in the transformed channels, we performed

Based on VRML and other standard tools, the VRT-enabled case studies are used for those learning activities in which the students interact with a virtual environment either to access

OpenGL ES is a low-level API, that can be used as a building block for higher level APIs such as M3G, or Mobile 3D Graphics API for J2ME, also known as JSR-184 (JSR =

– Not explicit in GLSL ES but usually available in the vertex shader (refer to device documentation).. Built-in Variables

High definition three-dimensional (3D) surface scanners, based on structured light or laser light section tech- niques, have found a wide range of applications, especially for

As discussed in Section 3, global symmetry detection is a special case of partial symmetry detection. We now dis- cuss five main approaches for partial symmetry detec- tion:

While a high-quality 3D display is not available, we render the 3D scene layer by layer on a 2D display, and shoot each rendered layer with a physical camera whose focus is adjusted

By applying a radical top-down approach, the subsection on 3D computer graphics starts content-driven with geometry in 3D file for- mats, scene graph concepts and sample