Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
Fulltekst
RELATERTE DOKUMENTER
Ablation study results: Table 2 lists the results of the four variants of our framework discussed along with the temporal attention weights shown in Fig. From the experiments, we
Extensive experimental demonstrations were conducted, and, based on evaluation of the reference and PM enhanced images, a gastroenterologist (Ø.H.) concluded that the PM enhanced
Multi-display support In order to support visualization of the simulations in multi- display environments such as domes, the Unity3d client was fitted with client side code that
The insight that made the synthesis practical for real-time video is that instead of smoothing the image and losing the texture, we should smooth a ∆-map that is added to an
Starting from all the frames of the video, we create an initial set of frames by performing an initial extraction that is regular in time, using a fixed frame interval which
The most common interface for watching 360 ◦ videos is to display a small portion of the video as a normal field-of-view (NFOV) video captured by a virtual camera. The video viewer
When using optical flow in the creation of artistic images, the work by Ruder et al. It transfers the style of one image to the contents of a video sequence and is a
The second video shows an animation of the input video frames from a single camera side by side with a rendering of the fitted svBRDF output using identical input light and