Remote View-Dependent Rendering
Fulltekst
RELATERTE DOKUMENTER
In ab- stract terms, a sampling algorithm takes a data set as input, as well as parameters describing the volume rendering re- quirements: the view frustum (i.e. camera location,
A subset of images was used to evaluate each interpola- tion method: 20 lights at large view increments for light-first interpolation, and 5 lights at small view increments for
Even though multiresolution approach builds a view- dependent model representation for a particular point of view, using only the necessary data for that view, it is ad- vantageous
[MGW01] introduced Polynomial Texture Maps (PTMs), a per-pixel representation for the reflectance func- tion, resulting in an efficient, yet view dependent relighting approach..
View-dependent simplification has been an active field of research over the last decades. In addition to the exist- ing static LOD techniques [GH97], Hoppe introduced pro-
Seamless multi-band image blending is obtained by using GPU accelerated screen-space operators, which solve point set visibility, compute a per-pixel view-dependent weight and ensure
In this paper, we have presented a new multiscale surface representation and a rendering algorithm able to reproduce view-dependent effects of detailed geometry accounting
In the following a novel depth-image based rendering interpolation algorithm targeted at multi-view video displays is introduced that combines the results of an interpolation