Remote Volume Rendering with a Decoupled, Ray-Traced Display Phase
Fulltekst
RELATERTE DOKUMENTER
The level-of-detail collision response scheme computes contact forces at arbitrary levels of the bounding volume hierarchy and propagates the result to the enclosed object
Ray Tracing based Rendering of Irregular Data Sets Handling curvilinear or even unstructured data is more demanding compared to regular grid structures.. Different methods have
We compared our algorithm with other recent hardware- based volume rendering algorithms, based on the ray casting paradigm, and on a hybrid version mixing ray casting and
Standard AABBs used in BVHs usually encode the following information in 32 byte structures: minimal and maximal bounds, reference to the child nodes, is it a leaf or inner node,
Given depth and color images we present an efficient geometric algorithm to compute a polyhedral bounding sur- face that delimits the region in space where the object lies..
Figure 8: Rendering object-space normals with (bottom right) and without (top right) screen-space intersection point selection using a maximum of 64 sphere tracing iterations
Basically, we represent the 3D object by a bounding volume hierarchy, therefore we adopted the Inner Sphere Trees data structure, and we process all points of the point cloud
Based on the sphere packing, we create an inner bounding volume hierarchy where the inner spheres are the leaves.. In order to construct our hierarchy we use a top-down