FERMIUM: A Framework for Real-time Procedural Point Cloud Animation and Morphing
Fulltekst
RELATERTE DOKUMENTER
ABSTRACT Current graphics processors are very slow for displaying shaded 3D objects. A lot of work is being done in order to define faster display processors by using
To place the three LDI cameras used to obtain geometric samples, a sampling plane is chosen to parameterize viewer positions within the view cell: as in light fields, we use a
In general, the points used to draw the curve for any branch segment in the tree are as follows: the position of the particle at the end of the branch along with the positions of
To guarantee that no frame is skipped even if the rendering time estimation fails, some objects (starting with those that (1) are already at a certain distance from the viewer, to
The point insertion procedure uses three operators: a local neighborhood selection operator, a refinement operator (adding new points) and a smoothing operator.. Even though
The neural network approach, when applied to the colorimetric characterization problem, presents some limitations that have so far limited the more widespread use of such
When the time slider is used to create an animation, on each sequential frame the time window moves and so the tempo- ral uncertainty may change for all data sets.. The data for
In shadow mapping the shadow computation is performed in two passes: first, a depth image of the current scene (the shadow map) as seen from the light source (in light space)