Exploring Flow Fields with GPU-Based Stream Tracers in Virtual Environments
Fulltekst
RELATERTE DOKUMENTER
(2011) studied the meshing of a single spherical particle and its effect on the quality of the simulations for heat transfer and fluid flow, they (Dixon et al.,
We have introduced a method for tracking features in insta- tionary vector fields which is based on the analysis of the stream lines of a certain vector field called feature
In our application framework ViSTA FlowLib for the interactive visualization and explo- ration of unsteady flows in virtual environments we implemented haptic rendering techniques as
Keywords: visualization, visual supercomputing, infrastructure, high performance computing, Internet- based visualization, virtual environments, large scale data
We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing
Techniques for flow field visualization can be classified into direct flow visualization like drawing arrows for each vector stored in the field, texture-based flow visualization
We present an efficient algorithm for computation of surface representations enabling interactive visualization of large dynamic particle data sets.. Our method is based on
In detail, the pipeline consists of the following visual explo- ration approaches: (1) A 2D map display which combines an overview of the aneurysm surface with derived surface flow