Procedural Descriptions of Anisotropic Noisy Textures by Example
Fulltekst
RELATERTE DOKUMENTER
Reference implementation of multiple rendering To have a standard for comparisons, we also implemented motion blur based on temporal supersampling: Images that correspond to N
In this section we will exemplify this idea by developing a data-driven model for leather-like materials which will be based on a database of leather-like measured BTFs, a
[VGXW07] presented a GPU based non-rigid registration for multi-modal medical image data.. As a draw- back, this approach uses 2D-textures only and omits exploit- ing the full 3D
The main contributions of our work include: (1) the for- mulation of a generalized procedural model that is able to describe a wide range of traditional East Asian
Our method uses medial coordinates of 3D models and 2D exemplar textures to generate solid textures that change progressively in orientation and material according to the
Keywords: procedural noise function, noise, stochastic process, procedural, Perlin noise, wavelet noise, anisotropic noise, sparse convolution noise, Gabor noise, spot noise,
On the other hand, the protection of civilians must also aim to provide the population with sustainable security through efforts such as disarmament, institution-building and
Figure 2.1: The projectile is modelled using a finite element mesh, whereas the target is modelled as a stress boundary condition applied to the projectile surface elements.. 2.2