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3D characters for virtual reality

veronica orvalho catarina runa John P. Lewis

- sample -

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1. Introduction ! 2. Challenges !

3.The animation pipeline ! 4. A new pipeline !

5. The look-a-like avatar !

6. 3D characters for virtual reality. ! 7.“the Virtual Mirror“ !

8. An industry perspective

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                                       main  goal:  

devise  an  Avatar  Crea0on  Pipeline,   easy  to  use  by  non-­‐expert,    

that  can  produce  look  alike  avatars    

of  a  target  person,  in  less  than  one  hour.

real  Pedro 3D  Avatar  Pedro

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but,  

why  it  is  so     difficult  to  create    

believable    

facial  anima0ons?  

(5)

video  

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it  takes   months  and   expert  arAsts  to  animate  

3D  characters  using  

tradi0onal  techniques  

modeling)

rigging)

anima,on)

anima0on  pipeline  

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so#ware(

software

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labor-intensive ! time consuming ! expert dependent ! combine many SW !

not user friendly !

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briefly  in  the  past  

a)#Animated#parametric#face#model#(Parke#1972);#b)#Tony#de#Peltrie#(Bergeron#and#Lachapelle#1985);#

c)#Toy#Story#I#1996;#d)#Gollum,#LOTR#2004;#f)#1st#Virtual#Puppet#(Degraf#1988);##g)#Half#Life#1998;#########

h)#Doom#3#2004;#i)#The#Samarian#Demo#2011;#e)#Tin#Tin#2011.#[Orvalho)et.)al).2012])

Rango#2011##

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Javier von der Pahlen et al, Digital ira and beyond: creating real-time photoreal digital actors. ! In ACM SIGGRAPH 2014 Courses (SIGGRAPH '14). ACM, New York, NY, USA, , Article 1 , 384 pages. !

!

state of the art

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how we got started? !

back to the basics

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1.  we  see  faces  all  the  Ame,  everywhere  

2.  faces  play  a  key  role  in  human  communica0on   3.  we  detect  any  unnatural  movement  

4.  huge  diversity:  age,  gender,  ethnicity…  

5.  wide  range  of  possible  characters

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photorealistic or not?

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Tron%Legacy,2010% [Lewis 2006]

1:  are  the  current  virtual  clones    

really  “photoreal”?  

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2:#does#everyone#perceive#an##

image#to#be#equally#realis7c?#

Tin#Tin#2011# [Lewis 2006]

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3:  changing  gender,  age,  features  alter  our   percep5on  and  understanding  of  realism?  

!

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understand the facial morphology and

behaviour

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taxonomic)morphologies:)challenges)

•   anatomical)diversity)

behaviour +

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•   anatomical)diversity)

•   variety)of)the)visual)styles)

taxonomic)morphologies:)challenges)

Understanding Comics [McCloud 1993]

no formal

classification )

behaviour +

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From%Sco(%McLoud%book:%Understanding%Comics%(1993)%

Basic%expressions%defined%by%Ekman%(1978)%

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visual'style'

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rig:%transforma-on&deforma-on%

28%

behaviour + morphologies: challenges

algorithms for transformation and deformation

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the look-a-like avatar

step by step

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video  

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look-a-like avatar: 5 steps

1. capture 2. reconstruct 3. rig 4. texture 5. display

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2012 2013 January 2014 July 2014

Evolution

evolution

now

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what we have now:

Automa0c  virtual  avatar  crea0on:  modelling,  rigging  and  

markerless  mo0on  capture  and  physically  based  render  

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pipeline

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pipeline

Templates,  

generic  models    

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pipeline

Templates,  

generic  models     3D  scanner,  

markerless  MoCap  

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pipeline

Templates,  

generic  models     3D  scanner,  

markerless  MoCap   retargeFng,     retopology   mapping  

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pipeline

Templates,  

generic  models     3D  scanner,  

markerless  MoCap   retargeFng,     retopology   mapping  

real-­‐0me  shading,   deforma0on  

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pipeline  

architecture  

here  

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acquisition

input output

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reconstruction

input output

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raw$mesh$ processed$mesh$

raw$geometry$ processed$geometry$

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retopology: rig transfer

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video  

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texture wrapping

input output

raw$mesh$ processed$mesh$

raw$geometry$ processed$geometry$

scan mesh to UV space mesh

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shading

retopology! albedo texture!

cross polaraized !

dissplacement &!

normal map!

skin subsurface diffuse! specular from albedo! Transmission light!

from geometry!

Physically Based Render!

Image Based LIghting!

retopology! albedo texture!

cross polaraized !

dissplacement &!

normal map!

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more examples

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video  

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video  

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customize assets

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Hi-Res Camera vs mobile phone

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controlled light vs mobile - geometry!

High Resolution Camera!

+ Controlled Lighing conditions! Mobile Camera!

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controlled light vs mobile - shading!

High Resolution Camera!

+ Controlled Lighing conditions! Mobile Camera!

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Markerless Motion Capture!

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video  

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and how about

Virtual Reality

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you your AVATAR

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In a movie with

your favorite actor!

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In a concert playing with

our favorite band!

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In a videogame

playing with Ronaldo!

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experiment Setup !

Immersive Virtual Mirror

(57)

video  

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what next? !

!

1. conversational avatars !

2. emotional intelligent avatars!

3. facial subtleties

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modeling

animation

rigging conceptual

art

just a thought !

would this work? !

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thank you !

contact info:!

[email protected] [email protected] http://picsquare.io

www.portointeractivecenter.org

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