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This edition includes seven articles providing different legal, philosophical, ethi- cal, medical, and historical-theoretical perspectives on criminal insanity and related
The specific questions to be addressed by the Research Ethics working group throughout the duration of the Action were outlined in the Action’s Memorandum of Understanding and
In this study, we interviewed 20 international experts in privacy, psychology, education, game studies, and inter- action design to elicit design suggestions for analytic Serious
Codes Collapsed: Action = Impotence (Tragedy) | Authenticity = Artificiality (Life) | Center = Periphery (Infinitude) | Immanence = Transcendence (Death) | Individuality
previous two, Necessary Evil is not a reflection on a philosophical issue, but a reflection on videogames themselves If the book is about thinking about philosophy with virtual
Whether in the form of patients, clients, students, customers or inmates, profession- als constantly interact with citizens and thereby exercise their professionalism
As signatures represent significant moments in the professionals’ material enactment of account- ability, the authors all demonstrate how the signature and the larger
Our analysis suggests that a play- based action research design such as ours promotes the formation of new language games, which again contribute to insights and understanding